Commit graph

275 commits

Author SHA1 Message Date
Mike Primm 45cacdd49b Reimpliment next-tick-list scale improvements 2013-05-08 09:59:08 -05:00
md_5 076af791cc Fixed latest patch, thanks snowleo! 2013-05-08 18:57:48 +10:00
snowleo f000c40643 Optimized version of LocaleLanguage
This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo 47948740e9 Stage LocalLanguage to mc-dev 2013-05-08 12:04:50 +10:00
md_5 c46e5feda8 *correct patch 2013-05-04 10:30:39 +10:00
md_5 88919fb452 Don't skip item ticks 2013-05-04 10:14:25 +10:00
md_5 12c6783767 Let frames be configured for tracking 2013-05-04 10:11:32 +10:00
md_5 51ed9f651d Update to latest upstream 2013-05-04 09:24:53 +10:00
md_5 b27b79c7ac Add async check we potentially missed 2013-05-01 16:40:23 +10:00
md_5 89c99e9d28 [CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST. 2013-05-01 08:40:33 +10:00
md_5 84a4f0033e [Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. 2013-04-28 19:52:35 +10:00
md_5 f5a5b2bd76 Increment written bytes value 2013-04-28 08:31:08 +10:00
md_5 8a035561c6 [EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril! 2013-04-27 22:13:33 +10:00
Antony Riley fb51e3066b Fixes BUKKIT-3893 - Close world save files when world is
unloaded.
2013-04-26 20:35:16 +10:00
md_5 8cea336290 Remove snapshot protocol patch as it will be near impossible to emulate under 1.5 2013-04-26 18:02:57 +10:00
md_5 b56cd7fd98 Reduce flush time to 10 2013-04-25 10:28:05 +10:00
md_5 70436044aa End login process for filtered IPs 2013-04-25 10:01:30 +10:00
md_5 206d24fadd Remove flush time setter up 2013-04-25 09:55:05 +10:00
md_5 9a8d24e247 Use spoofed addresses for events 2013-04-25 09:42:40 +10:00
md_5 846f75ccea Perfect outbound rate limiter. 2013-04-25 09:33:14 +10:00
md_5 391a4159dd Clean up imports in the Spigot class. 2013-04-25 09:01:05 +10:00
md_5 3dcab711e3 Fix disabled netty again 2013-04-24 21:40:18 +10:00
md_5 3d29043ccb Correctly register pending connection when using legacy network handler. 2013-04-23 19:07:40 +10:00
md_5 57cabfb59d Set TCP nodelay to false for Netty 2013-04-23 18:45:12 +10:00
md_5 8614adffd3 Add thread naes to their own patch. 2013-04-23 11:50:42 +10:00
md_5 18520d21b2 Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event. 2013-04-23 11:37:51 +10:00
md_5 7c8c784aab FIx spacing 2013-04-23 11:35:18 +10:00
md_5 ce45aa074e Move version resolve check to initial POM patch 2013-04-23 11:32:07 +10:00
md_5 7f8fbc165b Move IP filter to own patch and (messily) fix merge conflicts as a result. 2013-04-23 11:27:55 +10:00
Ammar Askar e393db48e6 Go back to the chunk based count caching for now to avoid mob spawning issues 2013-04-22 03:47:35 +05:00
md_5 699a27f6bc Fix world info showing world as always obfuscated 2013-04-21 20:02:08 +10:00
md_5 83ded01371 Revert "Readd previous Netty tweaks, the memory leak has been fixed"
This reverts commit d7ccd34e50.
2013-04-21 10:21:35 +10:00
md_5 d7ccd34e50 Readd previous Netty tweaks, the memory leak has been fixed 2013-04-21 08:53:15 +10:00
md_5 160e82139d Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
This reverts commit 95cd0996c0.
2013-04-21 08:39:39 +10:00
md_5 ceccdbcc80 Revert "20 ms works too, anything higher is a bit shifty"
This reverts commit 2471de6147.
2013-04-21 08:39:36 +10:00
Ammar Askar 0436193bc8 Take the count mapping one step further by removing chunk traversal for count seeking altogether 2013-04-21 00:26:53 +05:00
md_5 2471de6147 20 ms works too, anything higher is a bit shifty 2013-04-20 19:50:59 +10:00
md_5 95cd0996c0 Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties. 2013-04-20 19:42:04 +10:00
Ammar Askar 713fe4fb2d Store creature counts to avoid repeated assignable checks and traversal of entity slices 2013-04-20 13:50:09 +05:00
md_5 f962379477 Java 5/6 compat. NETBEANS! 2013-04-20 17:14:54 +10:00
md_5 fc6f817452 Oops. 2013-04-19 21:08:35 +10:00
md_5 566e67a188 Welcome back snapshot protocol patch! Now 30% more reliable than a leading brand of car cleaner! Testers welcome <3 2013-04-19 19:14:11 +10:00
md_5 b9d0fab579 [Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml 2013-04-19 17:46:00 +10:00
SuPaH sPii 296620b306 Implement a "proper" connection throttle for netty.
Proper meaning a simple portover from CraftBukkit's implementation.

The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)

From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.
2013-04-19 17:45:59 +10:00
md_5 165164f5ab Yet another CraftBukkit pulled patch. 2013-04-16 18:44:58 +10:00
Ammar Askar 9d524e7755 Changed minimum characters to 2 for validity check 2013-04-14 21:37:40 +05:00
md_5 7955ab6342 Fix first connect mostly failing because it is apparently that big of an issue for some people. 2013-04-14 19:34:10 +10:00
Benjamin James Harrison-Sims 9a75a123f5 Use Pattern 2013-04-14 03:25:35 +01:00
Benjamin James Harrison-Sims 4cc6854a67 Prevent handshake spam from invalid names. 2013-04-14 03:09:29 +01:00
md_5 079dc61259 Now that thats out the way.. 2013-04-13 17:14:56 +10:00