Commit graph

15 commits

Author SHA1 Message Date
Zach Brown a0cd14a34c
Rebuild patches 2017-09-06 22:59:08 -04:00
Aikar ff5bd7b03b Upstream update 2017-08-07 23:05:16 -04:00
BlackHole 6879328bf6 Update to 1.12.1 2017-08-03 17:27:54 +02:00
Shane Freeder fed4815fff
Update B/CB 2017-07-28 15:51:46 +01:00
Aikar dcd4f3710f Upstream update 2017-07-26 21:12:40 -04:00
Shane Freeder 18be9d24e4
Update B/CB 2017-07-10 14:04:41 +01:00
Zach Brown 720769bf30
Update upstream B/S 2017-05-23 17:11:28 -05:00
Zach Brown baf762a2c1
Update upstream B/CB/S 2017-05-15 11:25:20 -05:00
Zach Brown 491286def4
Update to MC 1.12-pre2 2017-05-14 16:06:27 -05:00
Zach Brown 2db4e57e4d
Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown 5e2784e941
Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
chickeneer ff73ad6dde Fix tick loop bug - Fixes #624
We were not calculating time after the sleep ,resulting in wrong
calculations. This caused us to go 100ms, 0ms, 100ms, 0 ms repeatedly.
2017-03-10 03:03:49 -05:00
Zach Brown 1e1541a2e9
Update upstream S 2017-01-30 22:33:54 -06:00
Zach Brown 63130fd2aa
Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Renamed from Spigot-Server-Patches/0021-Further-improve-server-tick-loop.patch (Browse further)