Commit graph

399 commits

Author SHA1 Message Date
Aikar 06e453017f rebuild patches 2016-03-22 01:49:52 -04:00
Aikar e11c563e9f Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar 15dd8f0692 Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar 2e29af3df0 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Gabscap 6b4b7d300c Add "Waving banner workaround" 2016-03-22 00:37:00 -05:00
Aikar 17a08203ed Make Chunk IO Thread Base count configurable 2016-03-21 23:53:04 -04:00
Aikar 816fccea08 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar 9a2f82feca Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar 8d0fbc5c1d Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar 646b62a220 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
willies952002 62580304f4 Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar def021fb9b fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis 8616dc012c Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
William 869ab5202e Allow Reloading of Custom Permissions
Add the ability to reload the custom permissions file by doing "/reload permissions"

Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-21 19:28:52 -04:00
Zach Brown ca7c627ded Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown 836ec9dc1a Upstream merge Bukkit, update Paperclip 2016-03-21 09:04:19 -05:00
Zach Brown e2bbf2228d Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown ef3a9f1286 Also handle original end case that spawned the issue
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach 082e07406f Merge pull request #118 from Techcable/fix/spigot-title-compatibility
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable a96fcc9206 Fix backwards compatibility with spigot title api
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.

Fixes #94
2016-03-20 20:46:31 -07:00
Zach Brown 84b54438c1 Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
2016-03-20 22:39:00 -05:00
Zach Brown 537c4994db Only mark player as invulnerable if they're going to the end
cc GH-96
2016-03-20 19:44:49 -05:00
Zach Brown f01982bf4c Upstream merge 2016-03-20 16:05:42 -05:00
Daniel Ennis aa054b6838 Catch Async PlayerChunkMap operations - Fixes #113 2016-03-20 15:25:30 -04:00
Aikar a1651ffd8e Disable Chunk Unload Queue Patch for now 2016-03-20 00:54:23 -04:00
Aikar 532e229c28 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar 480a87933a Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown 6760f394ef Update upstream and rebuild patches 2016-03-19 20:20:25 -05:00
Zach Brown 924ce8be30 Remove patch pulled upstream and rebuild patches 2016-03-19 17:52:09 -05:00
Zach Brown 9d4a2cf8b3 Patch rebuild 2016-03-19 17:36:53 -05:00
kashike 918e177370 Set health before death event 2016-03-19 17:31:55 -05:00
kashike 3b15da52db Custom replacement for eaten items 2016-03-19 17:31:06 -05:00
Aikar ea051e14d1 Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00
Zach 57aa8b7451 Merge pull request #101 from DemonWav/master
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav ba0da2d2dd Revert Spigot changes to blocking code, fix issue where entities cannot die 2016-03-19 12:20:27 -05:00
Aikar c331e8978a Fix chunk unload issues - Resolves #97 2016-03-19 11:29:46 -04:00
Aikar 027eb66188 forgot to rebuild after last light change, another fix 2016-03-19 10:57:22 -04:00
Aikar afd40e5d12 fix light level check on monsters 2016-03-19 10:45:28 -04:00
Aikar 7c7f8b83ab Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown 148f3809ca Re-add comment to navigation patch 2016-03-18 21:41:50 -05:00
Zach Brown c19e52a63f Update upstream and rebuild patches 2016-03-18 21:37:58 -05:00
Zach Brown c909c3b884 Fix furnace cook time bug 2016-03-18 21:32:31 -05:00
Zach Brown fa8f621d56 Make spawner nerfed mobs float AI toggleable
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown 52f462d52d Force potion effect application in BeaconEffectEvent 2016-03-18 20:45:22 -05:00
Aikar c51bf9d9f3 Optimize BlockStateList/BlockData
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.

This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.

This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar e546c55b6e Optimize Chunk Unload Queue
Removing chunks from the unload queue when performing chunk lookups is a costly activity.

It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.

This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.

The benefits here is that all chunk unload queue actions are now O(1) constant time.

A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.

We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Zach Brown 310448d4ce Move config change into config patch 2016-03-18 16:41:26 -05:00
Aikar fec4578d74 Add comment to Navigation patch on why its done that way
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar ef251a8f81 Remove checkIfActive timings
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar 6c5117b21c Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00