Commit Graph

63 Commits

Author SHA1 Message Date
Owen a686ff5670
Add more missing entity API (#7592) 2022-03-19 15:30:16 +01:00
Owen c8e49cc53e
Add get/set wait time for fish hooks. (#5595) 2022-03-13 22:33:01 +00:00
Owen 1790528a61
More projectile API (#5731) 2022-03-11 17:37:08 +01:00
Jake Potrebic 6564f70f4c
Fix cancelling ProjectileHitEvent for piercing arrows (#7492) 2022-03-05 21:45:57 +01:00
Nassim Jahnke b6616c8a18
Fix falling block spawn methods
For some reason Spigot broke both behavior and the method as a whole
2022-03-04 20:47:30 +01:00
Jake Potrebic 490517d31e
fixed flat bedrock patch 2022-02-28 22:52:38 -07:00
Jake Potrebic 501834e57a
Fix custom inventory holders (#6199) 2022-02-22 15:00:45 -08:00
Jake Potrebic 392acfdaa4
Configurable sculk sensor listener range (#6443) 2022-02-20 13:44:14 -08:00
Jake Potrebic 5bb4549f48
Fix entity armor not showing on death animation (#7355) 2022-02-18 10:16:41 -08:00
Bjarne Koll b173c3ee2c
Use access transformers for player profile API (#7468) 2022-02-18 09:30:37 -08:00
Jake Potrebic f6c7d536a8
Add configurable stronghold seed (#7334) 2022-01-23 15:26:22 +01:00
Kezz 60e46abb00
Fix NotePlayEvent (#5180) 2022-01-21 23:42:10 -08:00
Owen 6d67504ab5
Expand Panda API (#7061) 2022-01-17 15:23:44 -08:00
Jake Potrebic 3a43821c38
Updated Upstream (Bukkit/CraftBukkit/Spigot) 2021-12-31 19:05:42 -08:00
Noah van der Aa 64f9225c94
Fix riding distance statistics (#7021/SPIGOT-6475) (#7033) 2021-12-30 23:17:08 -08:00
Jake Potrebic 8a21c1742b
Add API for item entity health (#6514) 2021-12-21 23:07:15 -08:00
Jake Potrebic 264b11d9f3
Entity powdered snow API (#6833) 2021-12-21 19:52:54 -08:00
Jake Potrebic 74fd151adc
Fix entity equipment on cancellation of EntityDeathEvent (#5740) 2021-12-08 10:25:57 -08:00
Jason ccabae4fb6
Update and deprecate Allow delegation to vanilla chunk gen (#7031) 2021-12-05 02:27:20 -08:00
Jake Potrebic 4bfb8d7130
Add missing AT (#6970) 2021-11-30 18:28:16 -08:00
Noah van der Aa cd9fe9ca64
Port flat bedrock (generator settings) to 1.18 (#6960) 2021-11-30 17:31:13 -08:00
Jake Potrebic bd9c2b75c7
Fix removing recipes (#6965) 2021-11-30 12:27:27 -08:00
Jake ebb727e629 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
810cb078 Add hideEntity / showEntity API

CraftBukkit Changes:
04f8e7e2 SPIGOT-6814: (Chunk) PersistentData is lost after restart
37fd1917 Add hideEntity / showEntity API
7e2214da Move checkstyle to slightly later compile phase
45c3f826 SPIGOT-6816: Fix ChunkSnapshot#getBiome

Spigot Changes:
b11f318f Rebuild patches
622b2310 SPIGOT-6811: Fix mob spawning mismatch
2b2a3d56 Rebuild patches
2021-11-30 19:26:33 +01:00
Jason Penilla 5d0d11e4b6 Patches 2021-11-30 19:26:33 +01:00
Jake 9ae92d26b8 and some more patches 2021-11-30 19:26:33 +01:00
Jake Potrebic 66dbf41a65 async chunk patch progress (#6930) 2021-11-30 19:26:33 +01:00
Nassim Jahnke e9954ed32a More more more work 2021-11-30 19:26:33 +01:00
Jason Penilla a8ef7aa56f Prepare for updating server patches 2021-11-30 19:26:33 +01:00
Jake Potrebic a923e332ee
Make despawn distance configs per-category, improve per category spawn limit config (#6717)
Also adds per-world spawn limit config in paper.yml for `underground_water_creature`, and migrates existing spawn limit config options to their Mojang names.
2021-11-08 23:59:15 -08:00
Jake Potrebic 5af80b0ab8
Add isCollidable methods to various places (#6870) 2021-11-06 12:43:24 -07:00
Jake Potrebic 22b02387c3
Add API for checking if a zombie has the option to break doors (#6855) 2021-11-05 17:17:12 -07:00
Jason 7a0886180f
AT & Mapping fixes (#6809) 2021-10-21 01:16:31 -07:00
Owen1212055 f47aeafe00
Add Horse Animation API (#5599) 2021-10-20 18:09:42 -07:00
BillyGalbreath 9d570042ed
Add ItemFactory#getMonsterEgg API (#6772) 2021-10-20 14:35:52 -07:00
Jake Potrebic 0a6103597b
Get entity default attributes (#6449) 2021-10-19 18:55:05 -07:00
Jake Potrebic a55617d9ce
Fix/improve the last upstream update (#6780) 2021-10-16 19:57:05 +01:00
Jakub Žáček b470400d5c
Add methods to find targets for lightning strikes (#6712) 2021-10-08 03:00:03 -07:00
Jake Potrebic 90f717fa5a
Add missing team sidebar display slots (#6690) 2021-10-04 10:31:26 +01:00
Jason e39159134f
Update paperweight to 1.1.12 (#6653) 2021-10-02 18:42:30 -07:00
Shane Freeder 295703efb6 Fixup enderpearl patch 2021-09-07 22:33:28 +01:00
Spottedleaf 7d10cdea03
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:

- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches

If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. 

* Port tuinity, initial patchset

* Update gradle to 7.2

jmp said it fixes rebuildpatches not working for me. it fucking better

* Completely clean apply

* Remove tuinity config, add per player api patch

* Remove paper reobf mappings patch

* Properly update gradlew

* Force clean rebuild

* Mark fixups

Comments and ATs still need to be done

* grep -r "Tuinity"

* Fixup

* Ensure gameprofile lastaccess is written only under the state lock

* update URL for dataconverter

* Only clean rebuild tuinity patches

might fix merge conflicts

* Use UTF-8 for gradlew

* Clean rb patches again

* Convert block ids used as item ids

Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.

While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/

Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block

* Fix LightPopulated parsing in V1466

The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.

* Always parse protochunk light sources unless it is marked as non-lit

Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.

* Update custom names to JSON for players

Missed this fix from CB, as it was inside
the DataFixers class.

I decided to double check all of the CB changes again:

DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.

The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.

The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.

The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.

The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.

I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.

* Review all converters and walkers

- Refactor V99 to have helper methods for defining entity/tile
  entity types
- Automatically namespace all ids that should be namespaced.
  While vanilla never saved non-namespaced data for things that
  are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
  rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
  versions of major releases will have a breakpoint so that
  the work required to determine if a converter needs a breakpoint
  is minimal
- Validate that a dataconverter is only registered for a version
  that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
  It even registered the converters under TILE_ENTITY, instead of
  ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
  At the time I had written that class, the abstract renamer didn't
  exist.
- Ensure OwnerUUID is at least set to empty string in
  V1904 if the ocelot is converted to a cat (this is
  likely so that it retains a collar)
- Use generic read/write for Records in V1946
  Records is actually a list, not a map. So reading map was
  invalid.

* Always set light to zero when propagating decrease

This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.

This also likely fixes the memory issues people were
seeing.

* re-organize patches

* Apply and fix conflicts

* Revert some patches

getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up

* Shuffle iterated chunks if per player is not enabled

Can help with some mob spawning stacking up at locations

* Make per player default, migrate all configs

* Adjust comments in fixups

* Rework config for player chunk loader

Old config is not compatible. Move all configs to be
under `settings` in paper.yml

The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.

* Add back old constructor to CompressionEncoder/Decoder (fixes
 Tuinity #358)

* Raise chunk loading default limits

* Reduce worldgen thread workers for lower core count cpus

* Raise limits for chunk loading config

Also place it under `chunk-loading`

* Disable max chunk send rate by default

* Fix conflicts and rebuild patches

* Drop default send rate again

Appears to be still causing problems for no known reason

* Raise chunk send limits to 100 per player

While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.

* Rebase part 1

Autosquash the fixups

* Move not implemented up

* Fixup mc-dev fixes

Missed this one

* Rebase per player viewdistance api into the original api patch

* Remove old light engine patch part 1

The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_

* Rebase remaining patches for old light patch removal

* Remove other mid tick patch

* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch

Replaced by `Do not copy visible chunks`

* Revert AT for Vec3i setX/Y/Z

The class is immutable. set should not be exposed

* Remove old IntegerUtil class

* Replace old CraftChunk#getEntities patch

* Remove import for SWMRNibbleArray in ChunkAccess

* Finished merge checklist

* Remove ensureTickThread impl in urgency patch

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 04:02:11 -07:00
Jason 3773df24ce
Vanilla command permission fixes (fixes #6085) (#6490)
Fixes permission checks for vanilla commands which don't have a
requirement, as well as for namespaced vanilla commands.
2021-08-25 15:20:24 -07:00
Jake Potrebic c2f47a76ae
Implement Translatable in appropriate places (#6248) 2021-08-13 21:11:12 -07:00
Jake Potrebic 9b828509cd
Updated Upstream (CraftBukkit) (#6260) 2021-07-24 03:33:05 +01:00
Nassim Jahnke 2780e94901
Fix PaperTickList (#6241)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-07-21 19:12:24 +02:00
Nassim Jahnke 56fd1a2f84
Update to Minecraft 1.17.1 (#6097) 2021-07-07 06:52:40 +00:00
Jake Potrebic e895403a10
Improve horrible CraftChunk#getEntities performance (#5999)
Thanks Spigot, very cool.
2021-06-28 12:53:28 +00:00
Jake Potrebic 28aacb44dd
Fix NPE when setting cook multiplier (#5956) 2021-06-22 19:26:03 +00:00
Owen1212055 aed4433aca
Add more fox API (#5743) 2021-06-22 07:44:02 +00:00
Jake Potrebic c9cdc05ff1
remove more obfhelpers 2021-06-17 15:47:52 -07:00