Fix EntityRaider picking up items when they shouldn't be able

Fixes #2205
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Omer Uddin 2020-05-11 00:41:15 -04:00 committed by GitHub
parent 1ea9ada0da
commit eb3ce8a258
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1 changed files with 29 additions and 0 deletions

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@ -0,0 +1,29 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kickash32 <kickash32@gmail.com>
Date: Sat, 9 May 2020 02:01:48 -0400
Subject: [PATCH] Ensure EntityRaider respects game and entity rules for
picking up items
diff --git a/src/main/java/net/minecraft/server/EntityRaider.java b/src/main/java/net/minecraft/server/EntityRaider.java
index c0b7b5f072b0b3777b2042b0b80f3bb22e617b11..ee1fcb11afbc3efa42ce0170b72da3fd4460b95b 100644
--- a/src/main/java/net/minecraft/server/EntityRaider.java
+++ b/src/main/java/net/minecraft/server/EntityRaider.java
@@ -486,7 +486,7 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
public class b<T extends EntityRaider> extends PathfinderGoal {
- private final T b;
+ private final T b; private T getRaider() { return b; } // Paper - obfhelper
public b(T entityraider) { // CraftBukkit - decompile error
this.b = entityraider;
@@ -495,6 +495,8 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
@Override
public boolean a() {
+ if (!getRaider().world.getGameRules().getBoolean(GameRules.MOB_GRIEFING) || !getRaider().canPickupLoot()) return false; // Paper - respect game and entity rules for picking up items
+
Raid raid = this.b.eE();
if (this.b.eF() && !this.b.eE().a() && this.b.es() && !ItemStack.matches(this.b.getEquipment(EnumItemSlot.HEAD), Raid.s())) {