Extend player profile API to support skin changes

Added code that refreshes the player's skin by sending packets with a special order, telling the client to respawn the player and re-apply the game profile
This commit is contained in:
NickAcPT 2018-07-21 16:22:10 +01:00
parent e67d55d00d
commit e5ea4656b2
2 changed files with 23 additions and 134 deletions

View file

@ -1,29 +0,0 @@
From c54292b8620985a83368e984581d4835604512e1 Mon Sep 17 00:00:00 2001
From: NickAcPT <32451103+NickAcPT@users.noreply.github.com>
Date: Sat, 21 Jul 2018 01:30:41 +0100
Subject: [PATCH] Extend player profile API to support skin changes
Added code that refreshes the player's skin by sending packets with a special order, telling the client to respawn the player and re-apply the game profile
diff --git a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
index e060c38a..98eade06 100644
--- a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
+++ b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
@@ -132,6 +132,14 @@ public interface PlayerProfile {
* @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
*/
boolean complete(boolean textures);
+ /**
+ * If this profile is not complete, then make the API call to complete it.
+ * This is a blocking operation and should be done asynchronously.
+ *
+ * Optionally will also fill textures.
+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
+ */
+ boolean complete(boolean textures, boolean force);
/**
* Whether or not this Profile has textures associated to it
--
2.16.2.windows.1

View file

@ -1,55 +1,10 @@
From e709f6448451449a488b16d4039b25ff467cc956 Mon Sep 17 00:00:00 2001
From ecf75579dcfbec00461841c87f96091901fe65fb Mon Sep 17 00:00:00 2001
From: NickAcPT <32451103+NickAcPT@users.noreply.github.com>
Date: Sat, 21 Jul 2018 01:30:30 +0100
Subject: [PATCH] Extend player profile API to support skin changes
Added code that refreshes the player's skin by sending packets with a special order, telling the client to respawn the player and re-apply the game profile
diff --git a/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java
index 9ad5853d..dda24052 100644
--- a/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java
+++ b/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java
@@ -170,17 +170,21 @@ public class CraftPlayerProfile implements PlayerProfile {
}
public boolean complete(boolean textures) {
+ return complete(textures, false);
+ }
+
+ public boolean complete(boolean textures, boolean force) {
MinecraftServer server = MinecraftServer.getServer();
boolean isOnlineMode = server.getOnlineMode() || (SpigotConfig.bungee && PaperConfig.bungeeOnlineMode);
boolean isCompleteFromCache = this.completeFromCache(true);
- if (isOnlineMode && (!isCompleteFromCache || textures && !hasTextures())) {
+ if ((isOnlineMode || force) && (!isCompleteFromCache || textures && !hasTextures())) {
GameProfile result = server.getSessionService().fillProfileProperties(profile, true);
if (result != null) {
this.profile = result;
}
}
- return profile.isComplete() && (!isOnlineMode || !textures || hasTextures());
+ return profile.isComplete() && (!(isOnlineMode || force) || !textures || hasTextures());
}
private static void copyProfileProperties(GameProfile source, GameProfile target) {
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index dd78a87b..e3f7be28 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -135,6 +135,12 @@ public class WorldServer extends World implements IAsyncTaskHandler {
return this;
}
+ // Paper start - Provide dimension number of world
+ public int getDimension() {
+ return dimension;
+ }
+ // Paper end
+
// CraftBukkit start
@Override
public TileEntity getTileEntity(BlockPosition pos) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 210e3bc4..b0335684 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@ -68,7 +23,7 @@ index 210e3bc4..b0335684 100644
public CraftWorld(WorldServer world, ChunkGenerator gen, Environment env) {
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 6cbf429f..bd743be5 100644
index 6cbf429f..57f17120 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -55,6 +55,7 @@ import org.bukkit.craftbukkit.CraftStatistic;
@ -79,14 +34,10 @@ index 6cbf429f..bd743be5 100644
import org.bukkit.craftbukkit.map.CraftMapView;
import org.bukkit.craftbukkit.map.RenderData;
import org.bukkit.craftbukkit.scoreboard.CraftScoreboard;
@@ -1172,14 +1173,102 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
public void setPlayerProfile(PlayerProfile profile) {
EntityPlayer self = getHandle();
self.setProfile(CraftPlayerProfile.asAuthlibCopy(profile));
- List<EntityPlayer> players = server.getServer().getPlayerList().players;
- for (EntityPlayer player : players) {
- player.getBukkitEntity().reregisterPlayer(self);
- }
@@ -1176,10 +1177,41 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
for (EntityPlayer player : players) {
player.getBukkitEntity().reregisterPlayer(self);
}
+ refreshPlayer();
}
public PlayerProfile getPlayerProfile() {
@ -94,64 +45,31 @@ index 6cbf429f..bd743be5 100644
}
+
+ private void refreshPlayer() {
+ int dimension = getWorld().getEnvironment().getId();
+ Packet respawn = new PacketPlayOutRespawn(dimension, ((WorldServer)getHandle().getWorld()).worldData.getDifficulty(), ((WorldServer)getHandle().getWorld()).worldData.getType(), EnumGamemode.getById(getHandle().playerInteractManager.getGameMode().getId()));
+ Location l = getLocation();
+ EntityPlayer entityplayer = getHandle();
+
+ Packet respawn = new PacketPlayOutRespawn(entityplayer.dimension, entityplayer.world.getDifficulty(), entityplayer.world.getWorldData().getType(), entityplayer.playerInteractManager.getGameMode());
+ Location l = getLocation();
+ Packet pos = new PacketPlayOutPosition(l.getX(), l.getY(), l.getZ(), l.getYaw(), l.getPitch(), new HashSet<>(), 0);
+ Packet mainhand = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.MAINHAND, CraftItemStack.asNMSCopy(getInventory().getItemInMainHand()));
+ Packet offhand = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.OFFHAND, CraftItemStack.asNMSCopy(getInventory().getItemInOffHand()));
+ Packet helm = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.HEAD, CraftItemStack.asNMSCopy(getInventory().getHelmet()));
+ Packet chest = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.CHEST, CraftItemStack.asNMSCopy(getInventory().getChestplate()));
+ Packet legs = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.LEGS, CraftItemStack.asNMSCopy(getInventory().getLeggings()));
+ Packet feet = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.FEET, CraftItemStack.asNMSCopy(getInventory().getBoots()));
+ Packet slot = new PacketPlayOutHeldItemSlot(getInventory().getHeldItemSlot());
+
+ for (Player pOnline : Bukkit.getOnlinePlayers()) {
+ EntityPlayer handle = ((CraftPlayer) pOnline).getHandle();
+ PlayerConnection playerCon = handle.playerConnection;
+ if (pOnline.equals(this)) {
+ reregisterPlayer(handle);
+ EntityPlayer handle = getHandle();
+ PlayerConnection playerCon = handle.playerConnection;
+ reregisterPlayer(handle);
+
+ //Respawn the player then update their position and selected slot
+ handle.playerConnection.sendPacket(respawn);
+ handle.updateAbilities();
+ handle.playerConnection.sendPacket(pos);
+ handle.playerConnection.sendPacket(slot);
+ //Respawn the player then update their position and selected slot
+ playerCon.sendPacket(respawn);
+ handle.updateAbilities();
+ playerCon.sendPacket(pos);
+ playerCon.sendPacket(slot);
+
+ ((CraftPlayer) pOnline).updateScaledHealth();
+ pOnline.updateInventory();
+ updateScaledHealth();
+ this.updateInventory();
+
+ handle.triggerHealthUpdate();
+ handle.triggerHealthUpdate();
+
+ if (pOnline.isOp()) {
+ pOnline.setOp(false);
+ pOnline.setOp(true);
+ }
+ continue;
+ }
+ if (pOnline.getWorld().equals(getWorld()) && pOnline.canSee(this) && isOnline()) {
+ PacketPlayOutEntityDestroy removeEntity = new PacketPlayOutEntityDestroy(new int[]{getEntityId()});
+ PacketPlayOutNamedEntitySpawn addNamed = new PacketPlayOutNamedEntitySpawn(getHandle());
+
+ //Remove and reregister the player
+ handle.playerConnection.sendPacket(removeEntity);
+ ((CraftPlayer) pOnline).reregisterPlayer(this.getHandle());
+ handle.playerConnection.sendPacket(addNamed);
+
+ //Send hand items
+ handle.playerConnection.sendPacket(mainhand);
+ handle.playerConnection.sendPacket(offhand);
+
+ //Send armor
+ handle.playerConnection.sendPacket(helm);
+ handle.playerConnection.sendPacket(chest);
+ handle.playerConnection.sendPacket(legs);
+ handle.playerConnection.sendPacket(feet);
+ } else {
+ //Just send player update
+ ((CraftPlayer) pOnline).reregisterPlayer(this.getHandle());
+ }
+ if (this.isOp()) {
+ this.setOp(false);
+ this.setOp(true);
+ }
+
+ }