Don't send keepalive logger message if we've already disconnected

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Shane Freeder 2017-10-17 21:40:53 +01:00
parent 1f2e01ba79
commit cdce4486d8
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@ -1,4 +1,4 @@
From 584178f424f4af724835fd985b7c841bde8a3998 Mon Sep 17 00:00:00 2001
From 721eff99f0e560a9ce738bdd80183a7ca74d75fe Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 15 Oct 2017 00:29:07 +0100
Subject: [PATCH] Increase time allowed for a keepalive reply
@ -10,7 +10,7 @@ tempermental due to lag spikes on the network thread, e.g. that caused
by plugins that are interacting with netty.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 26fbb30f9..5bb6d9fac 100644
index 26fbb30f9..71fae9450 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -179,18 +179,25 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
@ -33,7 +33,7 @@ index 26fbb30f9..5bb6d9fac 100644
+ long elapsedTime = currentTime - this.getLastPing();
+ if (this.isPendingPing()) {
+ // We're pending a ping from the client
+ if (elapsedTime >= 30000L) { // 30 seconds for a ping reply
+ if (!this.processedDisconnect && elapsedTime >= 30000L) { // 30 seconds for a ping reply also, don't fire if already disconnected
+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
+ this.disconnect(new ChatMessage("disconnect.timeout"));
+ }