Fix PlayerItemConsumeEvent cancelling (fixes #4682) (#5383)

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chickeneer 2021-04-17 01:54:49 -05:00 committed by GitHub
parent 06fb560dc1
commit ca7111d5fe
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@ -0,0 +1,22 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 19 Mar 2021 00:33:15 -0500
Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
When the active item is not cleared, the item is still readied
for use and will repeatedly trigger the PlayerItemConsumeEvent
till their item is switched.
This patch clears the active item when the event is cancelled
diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
index 21341eeb8148be119fbc1dd370c1beaf70a319e0..2537c9fcf155253da53ada3829c3caca765f35f4 100644
--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
@@ -3351,6 +3351,7 @@ public abstract class EntityLiving extends Entity {
world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
+ this.clearActiveItem(); // Paper - event is using an item, clear active item to reset its use
// Update client
((EntityPlayer) this).getBukkitEntity().updateInventory();
((EntityPlayer) this).getBukkitEntity().updateScaledHealth();