diff --git a/patches/removed/1.18/0774-Optimise-collision-checking-in-player-move-packet-ha.patch b/patches/server/0826-Optimise-collision-checking-in-player-move-packet-ha.patch similarity index 90% rename from patches/removed/1.18/0774-Optimise-collision-checking-in-player-move-packet-ha.patch rename to patches/server/0826-Optimise-collision-checking-in-player-move-packet-ha.patch index b99cdf62e..5b29aeedb 100644 --- a/patches/removed/1.18/0774-Optimise-collision-checking-in-player-move-packet-ha.patch +++ b/patches/server/0826-Optimise-collision-checking-in-player-move-packet-ha.patch @@ -6,10 +6,10 @@ Subject: [PATCH] Optimise collision checking in player move packet handling Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java -index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656c6b02beb 100644 +index f4f075c678f30d375d15041860fcc5543eedc7fe..eb7ac0b2a774dc7348eb2a94cc6c61792b47dd1d 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java -@@ -582,12 +582,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -581,12 +581,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser return; } @@ -24,7 +24,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 double d11 = d7; d6 = d3 - entity.getX(); -@@ -601,16 +602,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -600,16 +601,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser boolean flag1 = false; if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot @@ -52,7 +52,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 entity.absMoveTo(d0, d1, d2, f, f1); this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit this.connection.send(new ClientboundMoveVehiclePacket(entity)); -@@ -696,7 +704,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -695,7 +703,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser } private boolean noBlocksAround(Entity entity) { @@ -86,7 +86,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 } @Override -@@ -1233,7 +1266,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -1237,7 +1270,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser } if (this.awaitingPositionFromClient != null) { @@ -95,7 +95,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 this.awaitingTeleportTime = this.tickCount; this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); } -@@ -1327,7 +1360,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -1331,7 +1364,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser } } @@ -104,15 +104,15 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above -@@ -1366,6 +1399,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -1370,6 +1403,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser } this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9)); + boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be... - this.player.setOnGround(packet.isOnGround()); // CraftBukkit - SPIGOT-5810, SPIGOT-5835: reset by this.player.move + this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move // Paper start - prevent position desync if (this.awaitingPositionFromClient != null) { -@@ -1385,12 +1419,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -1389,12 +1423,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser boolean flag1 = false; if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot @@ -122,7 +122,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 } this.player.absMoveTo(d0, d1, d2, f, f1); -- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew((LevelReader) worldserver, axisalignedbb))) { +- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb))) { + // Paper start - optimise out extra getCubes + // Original for reference: + // boolean teleportBack = flag1 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb)); @@ -138,7 +138,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 this.teleport(d3, d4, d5, f, f1); } else { // CraftBukkit start - fire PlayerMoveEvent -@@ -1477,6 +1522,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser +@@ -1481,6 +1526,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser } } @@ -164,5 +164,5 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656 + // Paper end - optimise out extra getCubes + private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) { - Stream stream = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D), (entity) -> { - return true; + Iterable iterable = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D)); + VoxelShape voxelshape = Shapes.create(box.deflate(9.999999747378752E-6D));