Properly handle async calls to restart the server

GH-681
This commit is contained in:
Zach Brown 2017-05-12 23:49:59 -05:00
parent 6c3faf6aa3
commit b0d78d461b
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@ -0,0 +1,105 @@
From 707945410e0af095ceb20fde3ce0eaf085c36c8c Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Fri, 12 May 2017 23:34:11 -0500
Subject: [PATCH] Properly handle async calls to restart the server
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
index 49768734d..2361f96d0 100644
--- a/src/main/java/org/spigotmc/RestartCommand.java
+++ b/src/main/java/org/spigotmc/RestartCommand.java
@@ -52,36 +52,7 @@ public class RestartCommand extends Command
// Disable Watchdog
WatchdogThread.doStop();
- // Kick all players
- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
- {
- p.playerConnection.disconnect(SpigotConfig.restartMessage);
- }
- // Give the socket a chance to send the packets
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
- // Close the socket so we can rebind with the new process
- MinecraftServer.getServer().getServerConnection().b();
-
- // Give time for it to kick in
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
-
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().stop();
- } catch ( Throwable t )
- {
- }
+ shutdownServer(); // Paper - Moved to function that will handle sync and async
// This will be done AFTER the server has completely halted
Thread shutdownHook = new Thread()
@@ -129,4 +100,53 @@ public class RestartCommand extends Command
ex.printStackTrace();
}
}
+
+ // Paper start - sync copied from above with minor changes, async added
+ private static void shutdownServer()
+ {
+ if (MinecraftServer.getServer().isMainThread())
+ {
+ // Kick all players
+ for ( EntityPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
+ {
+ p.playerConnection.disconnect(SpigotConfig.restartMessage);
+ }
+ // Give the socket a chance to send the packets
+ try
+ {
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
+
+ closeSocket();
+
+ // Actually shutdown
+ try
+ {
+ MinecraftServer.getServer().stop();
+ } catch ( Throwable t )
+ {
+ }
+ } else
+ {
+ closeSocket();
+ MinecraftServer.getServer().safeShutdown();
+ }
+ }
+
+ // Paper - Split from moved code
+ private static void closeSocket() {
+ // Close the socket so we can rebind with the new process
+ MinecraftServer.getServer().getServerConnection().b();
+
+ // Give time for it to kick in
+ try
+ {
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
+ }
+ // Paper end
}
--
2.13.0.windows.1