diff --git a/Spigot-Server-Patches/0405-Configurable-projectile-relative-velocity.patch b/Spigot-Server-Patches/0405-Configurable-projectile-relative-velocity.patch new file mode 100644 index 000000000..1d811151f --- /dev/null +++ b/Spigot-Server-Patches/0405-Configurable-projectile-relative-velocity.patch @@ -0,0 +1,69 @@ +From d8c12019140334bf58354a929f9681fd457f6c66 Mon Sep 17 00:00:00 2001 +From: Lucavon +Date: Tue, 23 Jul 2019 20:29:20 -0500 +Subject: [PATCH] Configurable projectile relative velocity + +This patch adds an option "disable relative projectile velocity", which, when +nabled, will cause projectiles to ignore the shooter's current velocity, +like they did in Minecraft 1.8 and prior. +If a player is falling, for example, their shooting range will be drastically +reduced, as a downwards velocity is applied to the projectile. This prevents +players from saving themselves from falling off floating islands, for example, +as a thrown ender pearl will not make it back to the island, while it would +have in 1.8. + +While this could easily be done with plugins, too, there are multiple problems: +P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity +from the projectile's velocity, the projectile's velocity would be different. +As there's no way to detect whether the projectile's velocity has already been +adjusted to ignore the player's velocity, plugins can't not do it if it's not +necessary. +P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while +using an elytra. Checking for those inconsistencies is possible, but not as +efficient as just not applying the velocity in the first place. +P3) Solutions for 1) and especially 2) might not be future-proof, while this +server-internal fix makes this change future-proof. + +diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +index ff520d9e86..318a470eea 100644 +--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java ++++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +@@ -557,4 +557,9 @@ public class PaperWorldConfig { + } + log("Anti-Xray: " + (antiXray ? "enabled" : "disabled") + " / Engine Mode: " + engineMode.getDescription() + " / Chunk Edge Mode: " + chunkEdgeMode.getDescription() + " / Up to " + ((maxChunkSectionIndex + 1) * 16) + " blocks / Update Radius: " + updateRadius); + } ++ ++ public boolean disableRelativeProjectileVelocity; ++ private void disableRelativeProjectileVelocity() { ++ disableRelativeProjectileVelocity = getBoolean("game-mechanics.disable-relative-projectile-velocity", false); ++ } + } +diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java +index af0f5cb00f..25ddaae482 100644 +--- a/src/main/java/net/minecraft/server/EntityArrow.java ++++ b/src/main/java/net/minecraft/server/EntityArrow.java +@@ -85,7 +85,7 @@ public abstract class EntityArrow extends Entity implements IProjectile { + float f7 = MathHelper.cos(f1 * 0.017453292F) * MathHelper.cos(f * 0.017453292F); + + this.shoot((double) f5, (double) f6, (double) f7, f3, f4); +- this.setMot(this.getMot().add(entity.getMot().x, entity.onGround ? 0.0D : entity.getMot().y, entity.getMot().z)); ++ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(entity.getMot().x, entity.onGround ? 0.0D : entity.getMot().y, entity.getMot().z)); // Paper - allow disabling relative velocity + } + + @Override +diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java +index 18d28a151a..bd4ca73f6d 100644 +--- a/src/main/java/net/minecraft/server/EntityProjectile.java ++++ b/src/main/java/net/minecraft/server/EntityProjectile.java +@@ -43,7 +43,7 @@ public abstract class EntityProjectile extends Entity implements IProjectile { + this.shoot((double) f5, (double) f6, (double) f7, f3, f4); + Vec3D vec3d = entity.getMot(); + +- this.setMot(this.getMot().add(vec3d.x, entity.onGround ? 0.0D : vec3d.y, vec3d.z)); ++ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(vec3d.x, entity.onGround ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity + } + + @Override +-- +2.22.0 +