diff --git a/CraftBukkit-Patches/0070-Fix-some-chunks-not-being-sent-to-the-client.patch b/CraftBukkit-Patches/0070-Fix-some-chunks-not-being-sent-to-the-client.patch index 231dea110..792cc72b6 100644 --- a/CraftBukkit-Patches/0070-Fix-some-chunks-not-being-sent-to-the-client.patch +++ b/CraftBukkit-Patches/0070-Fix-some-chunks-not-being-sent-to-the-client.patch @@ -1,26 +1,30 @@ -From 7f6ffc377f63db0c5bfe0bfb9189e14f2a670270 Mon Sep 17 00:00:00 2001 +From ea0330160627fac71f970dd0977d696a54385ef7 Mon Sep 17 00:00:00 2001 From: Thinkofdeath Date: Mon, 2 Dec 2013 23:42:09 +0000 Subject: [PATCH] Fix some chunks not being sent to the client diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java -index 99c30f9..d342f8f 100644 +index 99c30f9..412e487 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java -@@ -919,6 +919,12 @@ public class Chunk { +@@ -919,7 +919,15 @@ public class Chunk { } public boolean k() { +- return this.m && this.done && this.lit; + // Spigot Start -+ if ( !( this.m && this.done && this.lit ) ) -+ { -+ this.b( false ); -+ } ++ /* ++ * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. ++ * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. ++ * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. ++ * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour. ++ */ ++ return true; + // Spigot End - return this.m && this.done && this.lit; } + public ChunkCoordIntPair l() { -- -1.8.4.msysgit.0 +1.8.3.2