Optimize short circuit evaluation of sign check (#5348)

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Leijurv 2021-03-25 18:52:46 -10:00 committed by GitHub
parent 1a2fd12a5f
commit 8b47131da7
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@ -19,7 +19,7 @@ index 3e6132211912d29e34c94042b0819f11a3bd123e..921253a06daa414aed7dc6824effc65d
+ }
}
diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
index 60b72fc3cf859fab80aba310882b0309fd68ff37..a15230235ba0244c42346f51cabb470cb362a455 100644
index 60b72fc3cf859fab80aba310882b0309fd68ff37..4a3f6f26da0d99ee2ff6942c2ff7d0595b53b684 100644
--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
@@ -143,6 +143,7 @@ import net.minecraft.world.level.GameRules;
@ -35,7 +35,7 @@ index 60b72fc3cf859fab80aba310882b0309fd68ff37..a15230235ba0244c42346f51cabb470c
this.player.resetIdleTimer();
if (blockposition.getY() < this.minecraftServer.getMaxBuildHeight()) {
- if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.a((EntityHuman) this.player, blockposition)) {
+ if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && (worldserver.a((EntityHuman) this.player, blockposition) || (worldserver.getType(blockposition).getBlock() instanceof BlockSign && worldserver.paperConfig.allowUsingSignsInsideSpawnProtection))) { // Paper
+ if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && (worldserver.a((EntityHuman) this.player, blockposition) || (worldserver.paperConfig.allowUsingSignsInsideSpawnProtection && worldserver.getType(blockposition).getBlock() instanceof BlockSign))) { // Paper
// CraftBukkit start - Check if we can actually do something over this large a distance
// Paper - move check up
this.player.clearActiveItem(); // SPIGOT-4706