Add API to get exact interaction point in PlayerInteractEvent (#4995)

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Matthew Miller 2021-01-08 15:26:51 +10:00 committed by GitHub
parent 0c74328e51
commit 8ab9dc066a
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2 changed files with 128 additions and 0 deletions

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@ -0,0 +1,67 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Matthew Miller <mnmiller1@me.com>
Date: Mon, 4 Jan 2021 16:40:55 +1000
Subject: [PATCH] Add API to get exact interaction point in PlayerInteractEvent
diff --git a/src/main/java/org/bukkit/event/player/PlayerInteractEvent.java b/src/main/java/org/bukkit/event/player/PlayerInteractEvent.java
index 1208e1f8c2163d83c5b12bbb9b7ac044c72380e0..a01f86e6aba8b66ecc713da0787cd861e2930a2a 100644
--- a/src/main/java/org/bukkit/event/player/PlayerInteractEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerInteractEvent.java
@@ -1,5 +1,6 @@
package org.bukkit.event.player;
+import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
@@ -34,22 +35,30 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
private Result useClickedBlock;
private Result useItemInHand;
private EquipmentSlot hand;
+ private Location interactionPoint; // Paper
public PlayerInteractEvent(@NotNull final Player who, @NotNull final Action action, @Nullable final ItemStack item, @Nullable final Block clickedBlock, @NotNull final BlockFace clickedFace) {
this(who, action, item, clickedBlock, clickedFace, EquipmentSlot.HAND);
}
public PlayerInteractEvent(@NotNull final Player who, @NotNull final Action action, @Nullable final ItemStack item, @Nullable final Block clickedBlock, @NotNull final BlockFace clickedFace, @Nullable final EquipmentSlot hand) {
+ // Paper start - Add interactionPoint
+ this(who, action, item, clickedBlock, clickedFace, hand, null);
+ }
+
+ public PlayerInteractEvent(@NotNull final Player who, @NotNull final Action action, @Nullable final ItemStack item, @Nullable final Block clickedBlock, @NotNull final BlockFace clickedFace, @Nullable final EquipmentSlot hand, @Nullable final Location interactionPoint) {
super(who);
this.action = action;
this.item = item;
this.blockClicked = clickedBlock;
this.blockFace = clickedFace;
this.hand = hand;
+ this.interactionPoint = interactionPoint;
useItemInHand = Result.DEFAULT;
useClickedBlock = clickedBlock == null ? Result.DENY : Result.ALLOW;
}
+ // Paper end
/**
* Returns the action type
@@ -221,6 +230,18 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
return hand;
}
+ // Paper start
+ /**
+ * The exact point at which the interaction occurred. May be null.
+ *
+ * @return the exact interaction point. May be null.
+ */
+ @Nullable
+ public Location getInteractionPoint() {
+ return interactionPoint;
+ }
+ // Paper end
+
@NotNull
@Override
public HandlerList getHandlers() {

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@ -0,0 +1,61 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Matthew Miller <mnmiller1@me.com>
Date: Mon, 4 Jan 2021 16:40:27 +1000
Subject: [PATCH] Implement API to expose exact interaction point
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 485b609bb5387b0f8a46c1201177cdc6d183ad91..114e986e5132e5e4bb42d0f08a067429bce53ba6 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -461,7 +461,7 @@ public class PlayerInteractManager {
cancelledBlock = true;
}
- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityplayer, Action.RIGHT_CLICK_BLOCK, blockposition, movingobjectpositionblock.getDirection(), itemstack, cancelledBlock, enumhand);
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityplayer, Action.RIGHT_CLICK_BLOCK, blockposition, movingobjectpositionblock.getDirection(), itemstack, cancelledBlock, enumhand, movingobjectpositionblock.getPos()); // Paper
firedInteract = true;
interactResult = event.useItemInHand() == Event.Result.DENY;
interactPosition = blockposition.immutableCopy();
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 4534d22aec95cf247daf7575472acd0eba91a3c9..c762015e1402b59bf28dae7f947e7737fbac5c1d 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -64,9 +64,11 @@ import net.minecraft.server.NPC;
import net.minecraft.server.PacketPlayInCloseWindow;
import net.minecraft.server.Raid;
import net.minecraft.server.Unit;
+import net.minecraft.server.Vec3D;
import net.minecraft.server.World;
import net.minecraft.server.WorldServer;
import org.bukkit.Bukkit;
+import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.Server;
@@ -466,7 +468,13 @@ public class CraftEventFactory {
return callPlayerInteractEvent(who, action, position, direction, itemstack, false, hand);
}
+ // Paper start - Add interactionPoint
public static PlayerInteractEvent callPlayerInteractEvent(EntityHuman who, Action action, BlockPosition position, EnumDirection direction, ItemStack itemstack, boolean cancelledBlock, EnumHand hand) {
+ return callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, hand, null);
+ }
+
+ public static PlayerInteractEvent callPlayerInteractEvent(EntityHuman who, Action action, BlockPosition position, EnumDirection direction, ItemStack itemstack, boolean cancelledBlock, EnumHand hand, Vec3D hitVec) {
+ // Paper end
Player player = (who == null) ? null : (Player) who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
@@ -492,7 +500,10 @@ public class CraftEventFactory {
itemInHand = null;
}
- PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == EnumHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND));
+ // Paper start
+ Location interactionPoint = hitVec == null ? null : new Location(craftWorld, hitVec.x, hitVec.y, hitVec.z);
+ PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == EnumHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND), interactionPoint);
+ // Paper end
if (cancelledBlock) {
event.setUseInteractedBlock(Event.Result.DENY);
}