Optimize ChunkProviderServer's chunk level checking helper methods

These can be hot functions (i.e entity ticking and block ticking),
so inline where possible, and avoid the abstraction of the
Either class.
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Spottedleaf 2020-04-16 20:47:15 -07:00 committed by GitHub
parent 01e8ce8d2d
commit 88092fef13
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 76 additions and 19 deletions

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@ -1,4 +1,4 @@
From f05a44606eb3f3467c092da8ade51d8de1220561 Mon Sep 17 00:00:00 2001
From 4e4969fe0412b6f2a2989a35215096c24266180a Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Mon, 6 Apr 2020 18:35:09 -0700
Subject: [PATCH] Reduce Either Optional allocation
@ -7,53 +7,45 @@ In order to get chunk values, we shouldn't need to create
an optional each time.
diff --git a/src/main/java/com/mojang/datafixers/util/Either.java b/src/main/java/com/mojang/datafixers/util/Either.java
index a90adac7b..4bb621d57 100644
index a90adac7b..3f65fe710 100644
--- a/src/main/java/com/mojang/datafixers/util/Either.java
+++ b/src/main/java/com/mojang/datafixers/util/Either.java
@@ -22,10 +22,10 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
@@ -22,7 +22,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
}
private static final class Left<L, R> extends Either<L, R> {
- private final L value;
+ private final L value; private final Optional<L> valueOptional; // Paper - reduce the optional allocation...
+ private final L value; private Optional<L> valueOptional; // Paper - reduce the optional allocation...
public Left(final L value) {
- this.value = value;
+ this.value = value; this.valueOptional = value != null ? Optional.of(value) : Optional.empty(); // Paper - reduce the optional allocation...
}
@Override
this.value = value;
@@ -51,7 +51,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
@Override
public Optional<L> left() {
- return Optional.of(value);
+ return this.valueOptional; // Paper - reduce the optional allocation...
+ return this.valueOptional == null ? this.valueOptional = Optional.of(this.value) : this.valueOptional; // Paper - reduce the optional allocation...
}
@Override
@@ -83,10 +83,10 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
@@ -83,7 +83,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
}
private static final class Right<L, R> extends Either<L, R> {
- private final R value;
+ private final R value; private final Optional<R> valueOptional; // Paper - reduce the optional allocation...
+ private final R value; private Optional<R> valueOptional; // Paper - reduce the optional allocation...
public Right(final R value) {
- this.value = value;
+ this.value = value; this.valueOptional = value != null ? Optional.of(value) : Optional.empty(); // Paper - reduce the optional allocation...
}
@Override
this.value = value;
@@ -117,7 +117,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
@Override
public Optional<R> right() {
- return Optional.of(value);
+ return this.valueOptional; // Paper - reduce the optional allocation...
+ return this.valueOptional == null ? this.valueOptional = Optional.of(this.value) : this.valueOptional; // Paper - reduce the optional allocation...
}
@Override
--
2.25.1
2.26.0

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@ -0,0 +1,65 @@
From 9f57d53bd92a3c87603dc929b6490a8501a18c0d Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 16 Apr 2020 16:13:59 -0700
Subject: [PATCH] Optimize ChunkProviderServer's chunk level checking helper
methods
These can be hot functions (i.e entity ticking and block ticking),
so inline where possible, and avoid the abstraction of the
Either class.
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index f741a034e..664a244dd 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -534,27 +534,37 @@ public class ChunkProviderServer extends IChunkProvider {
public final boolean isInEntityTickingChunk(Entity entity) { return this.a(entity); } // Paper - OBFHELPER
@Override public boolean a(Entity entity) {
- long i = ChunkCoordIntPair.pair(MathHelper.floor(entity.locX()) >> 4, MathHelper.floor(entity.locZ()) >> 4);
-
- return this.a(i, PlayerChunk::b);
+ // Paper start - optimize is ticking ready type functions
+ // entity ticking
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(entity));
+ return playerChunk != null && playerChunk.isEntityTickingReady();
+ // Paper end - optimize is ticking ready type functions
}
public final boolean isEntityTickingChunk(ChunkCoordIntPair chunkcoordintpair) { return this.a(chunkcoordintpair); } // Paper - OBFHELPER
@Override public boolean a(ChunkCoordIntPair chunkcoordintpair) {
- return this.a(chunkcoordintpair.pair(), PlayerChunk::b);
+ // Paper start - optimize is ticking ready type functions
+ // is entity ticking ready
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(chunkcoordintpair));
+ return playerChunk != null && playerChunk.isEntityTickingReady();
+ // Paper end - optimize is ticking ready type functions
}
@Override
public boolean a(BlockPosition blockposition) {
- long i = ChunkCoordIntPair.pair(blockposition.getX() >> 4, blockposition.getZ() >> 4);
-
- return this.a(i, PlayerChunk::a);
+ // Paper start - optimize is ticking ready type functions
+ // is ticking ready
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(blockposition));
+ return playerChunk != null && playerChunk.isTickingReady();
+ // Paper end - optimize is ticking ready type functions
}
public boolean b(Entity entity) {
- long i = ChunkCoordIntPair.pair(MathHelper.floor(entity.locX()) >> 4, MathHelper.floor(entity.locZ()) >> 4);
-
- return this.a(i, PlayerChunk::c);
+ // Paper start - optimize is ticking ready type functions
+ // is full chunk ready
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(entity));
+ return playerChunk != null && playerChunk.isFullChunkReady();
+ // Paper end - optimize is ticking ready type functions
}
private boolean a(long i, Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>> function) {
--
2.26.0