Make loaded entity list logic more consistent (#3301)

When adding/removing to a chunk, we need to also look at
editing the loaded entity list.

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Spottedleaf 2020-05-06 07:57:18 -07:00 committed by GitHub
parent 36f34f01c0
commit 841c7d1879
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@ -7,10 +7,34 @@ Subject: [PATCH] Optimize entity list iteration requiring entities be in
We retain a list of loaded entities specifically for this usage
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 750fb07756f7e40b21f8ab0925f2e842aae50f7b..69bfece7d43bc9e0c4cf7f71bffec9a44c2b9a67 100644
index 750fb07756f7e40b21f8ab0925f2e842aae50f7b..21918ab101b423eadff5c00530f7a7c8e40cde9a 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -801,6 +801,7 @@ public class Chunk implements IChunkAccess {
@@ -588,6 +588,13 @@ public class Chunk implements IChunkAccess {
entity.chunkZ = this.loc.z;
this.entities.add(entity); // Paper - per chunk entity list
this.entitySlices[k].add(entity); if (entity.hardCollides()) this.hardCollidingEntities[k].add(entity); // Paper - optimise hard colliding entities
+ // Paper start - world loaded entity list
+ if (this.loadedTicketLevel) {
+ ((WorldServer)this.world).loadedEntities.add(entity);
+ } else {
+ ((WorldServer)this.world).loadedEntities.remove(entity);
+ }
+ // Paper end - world loaded entity list
// Paper start
if (entity instanceof EntityItem) {
itemCounts[k]++;
@@ -627,6 +634,9 @@ public class Chunk implements IChunkAccess {
if (entity.hardCollides()) this.hardCollidingEntities[i].remove(entity); if (!this.entitySlices[i].remove(entity)) { // Paper - optimise hard colliding entities
return;
}
+ // Paper start - world loaded entity list
+ ((WorldServer)this.world).loadedEntities.remove(entity);
+ // Paper end - world loaded entity list
if (entity instanceof EntityItem) {
itemCounts[i]--;
} else if (entity instanceof IInventory) {
@@ -801,6 +811,7 @@ public class Chunk implements IChunkAccess {
this.setNeighbourLoaded(0, 0, this);
this.loadedTicketLevel = true;
// Paper end - neighbour cache
@ -18,7 +42,7 @@ index 750fb07756f7e40b21f8ab0925f2e842aae50f7b..69bfece7d43bc9e0c4cf7f71bffec9a4
org.bukkit.Server server = this.world.getServer();
((WorldServer)this.world).getChunkProvider().addLoadedChunk(this); // Paper
if (server != null) {
@@ -859,6 +860,7 @@ public class Chunk implements IChunkAccess {
@@ -859,6 +870,7 @@ public class Chunk implements IChunkAccess {
this.loadedTicketLevel = false;
this.resetNeighbours();
// Paper end