Check horse entity validity in container interactions (#2584)

Fixes #2580
This commit is contained in:
Spottedleaf 2019-09-24 16:16:16 -07:00 committed by Zach
parent d69fe6c511
commit 777073a54d

View file

@ -0,0 +1,26 @@
From bd880ec25fa3db73d596f3307f8b36dc5eb8f701 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 24 Sep 2019 16:03:00 -0700
Subject: [PATCH] Fix MC-161754
Fixes https://github.com/PaperMC/Paper/issues/2580
We can use an entity valid check since this method is invoked for
each inventory iteraction (thanks to CB) and on player tick (vanilla).
diff --git a/src/main/java/net/minecraft/server/ContainerHorse.java b/src/main/java/net/minecraft/server/ContainerHorse.java
index d1b9482d6..ad4e0a45c 100644
--- a/src/main/java/net/minecraft/server/ContainerHorse.java
+++ b/src/main/java/net/minecraft/server/ContainerHorse.java
@@ -76,7 +76,7 @@ public class ContainerHorse extends Container {
@Override
public boolean canUse(EntityHuman entityhuman) {
- return this.c.a(entityhuman) && this.d.isAlive() && this.d.g((Entity) entityhuman) < 8.0F;
+ return this.c.a(entityhuman) && (this.d.isAlive() && this.d.valid) && this.d.g((Entity) entityhuman) < 8.0F; // Paper - Fix MC-161754
}
@Override
--
2.22.1