Fix collisions during world generation (#6129)

This commit is contained in:
Jake Potrebic 2021-07-09 03:16:57 -07:00 committed by GitHub
parent 20ff0b058c
commit 5ff90b9381
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 10 deletions

View file

@ -52,10 +52,10 @@ index b980c26ab5cac02e03525177a9dc4fb0b6a2f9f6..2a784a8342e708e0813c7076a2ca8e42
Stream<VoxelShape> getEntityCollisions(@Nullable Entity entity, AABB box, Predicate<Entity> predicate);
diff --git a/src/main/java/net/minecraft/world/level/CollisionSpliterator.java b/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
index e6190bfb893de12e87e1da49001ebd963b3d6318..6f4acf1c7c98a6069b79db483b8c79a8f4b46d54 100644
index e6190bfb893de12e87e1da49001ebd963b3d6318..e4122469b839103f5c0fce38822d408a903dc0a5 100644
--- a/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
+++ b/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
@@ -64,21 +64,35 @@ public class CollisionSpliterator extends AbstractSpliterator<VoxelShape> {
@@ -64,21 +64,42 @@ public class CollisionSpliterator extends AbstractSpliterator<VoxelShape> {
boolean collisionCheck(Consumer<? super VoxelShape> action) {
while(true) {
if (this.cursor.advance()) {
@ -76,11 +76,18 @@ index e6190bfb893de12e87e1da49001ebd963b3d6318..6f4acf1c7c98a6069b79db483b8c79a8
+ boolean far = this.source != null && net.minecraft.server.MCUtil.distanceSq(this.source.getX(), y, this.source.getZ(), x, y, z) > 14;
+ this.pos.set(x, y, z);
+
+ boolean isRegionLimited = this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion;
+ BlockState blockState = isRegionLimited ? Blocks.VOID_AIR.defaultBlockState() : ((!far && this.source instanceof net.minecraft.server.level.ServerPlayer) || (this.source != null && this.source.collisionLoadChunks)
+ ? this.collisionGetter.getBlockState(this.pos)
+ : this.collisionGetter.getTypeIfLoaded(this.pos)
+ );
+ BlockState blockState;
+ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
+ BlockGetter blockGetter = this.getChunk(x, z);
+ if (blockGetter == null) {
+ continue;
+ }
+ blockState = blockGetter.getBlockState(this.pos);
+ } else if ((!far && this.source instanceof net.minecraft.server.level.ServerPlayer) || (this.source != null && this.source.collisionLoadChunks)) {
+ blockState = this.collisionGetter.getBlockState(this.pos);
+ } else {
+ blockState = this.collisionGetter.getTypeIfLoaded(this.pos);
+ }
+
+ if (blockState == null) {
+ if (!(this.source instanceof net.minecraft.server.level.ServerPlayer) || this.source.level.paperConfig.preventMovingIntoUnloadedChunks) {

View file

@ -5,7 +5,7 @@ Subject: [PATCH] Optimize WorldBorder collision checks and air
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index dcc128fdf45b23fe07a20136f498ead2ac6ee4a7..895c4d0f8f6b829de426543c51181a88a1fd340f 100644
index 8278d38d6d61bff836c49ae5651f2be195389d1b..a0d1eaa72b88ff312112420c1b6da4c918bfcbe4 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1044,7 +1044,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, n
@ -18,10 +18,10 @@ index dcc128fdf45b23fe07a20136f498ead2ac6ee4a7..895c4d0f8f6b829de426543c51181a88
return true;
});
diff --git a/src/main/java/net/minecraft/world/level/CollisionSpliterator.java b/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
index 6f4acf1c7c98a6069b79db483b8c79a8f4b46d54..e420c98d9ccc45d570984dc30fdb928883edec9f 100644
index e4122469b839103f5c0fce38822d408a903dc0a5..6124e3a32325e8c74bf839010a79d7c82c49aaff 100644
--- a/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
+++ b/src/main/java/net/minecraft/world/level/CollisionSpliterator.java
@@ -133,9 +133,10 @@ public class CollisionSpliterator extends AbstractSpliterator<VoxelShape> {
@@ -140,9 +140,10 @@ public class CollisionSpliterator extends AbstractSpliterator<VoxelShape> {
WorldBorder worldBorder = this.collisionGetter.getWorldBorder();
AABB aABB = this.source.getBoundingBox();
if (!isBoxFullyWithinWorldBorder(worldBorder, aABB)) {