Randomly generate team names for earlier commit

[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
This commit is contained in:
Zach Brown 2016-07-30 18:13:56 -05:00
parent 8f6208b1d3
commit 2763f8fe5e
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GPG key ID: CC9DA35FC5450B76

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@ -1,4 +1,4 @@
From 2101a61a8d3df8d0dc1fd0164f8a45bbba2ba9cf Mon Sep 17 00:00:00 2001
From 584b8849dacaeaf44c6c2781d1ebcfc6a6e59526 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 13 Apr 2016 02:10:49 -0400
Subject: [PATCH] Configurable Player Collision
@ -32,17 +32,18 @@ index d8ec504..eb45d3c 100644
}
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 91e52f9..f75d996 100644
index 91e52f9..f133b32 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -241,6 +241,13 @@ public abstract class PlayerList {
@@ -241,6 +241,14 @@ public abstract class PlayerList {
public void sendScoreboard(ScoreboardServer scoreboardserver, EntityPlayer entityplayer) {
HashSet hashset = Sets.newHashSet();
Iterator iterator = scoreboardserver.getTeams().iterator();
+
+ // Paper start - Send a fake team to the client to initialize collision rule if no others exist
+ if (!com.destroystokyo.paper.PaperConfig.enablePlayerCollisions && !iterator.hasNext()) {
+ entityplayer.playerConnection.sendPacket(new PacketPlayOutScoreboardTeam(new ScoreboardTeam(scoreboardserver, "collideRule"), 0));
+ String teamName = org.apache.commons.lang3.StringUtils.left("collideRule_" + entityplayer.getWorld().random.nextInt(), 16);
+ entityplayer.playerConnection.sendPacket(new PacketPlayOutScoreboardTeam(new ScoreboardTeam(scoreboardserver, teamName), 0));
+ return;
+ }
+ // Paper end