diff --git a/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch b/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch new file mode 100644 index 000000000..76b429cda --- /dev/null +++ b/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch @@ -0,0 +1,31 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf +Date: Fri, 12 Jun 2020 16:51:39 -0700 +Subject: [PATCH] Prevent position desync in playerconnection causing tp + exploit + +Caused the server to revert to the player's overworld coordinates +after teleporting into the end. + +Sidenote: The underlying issue is that the move call can teleport +entities and do other things like kill the entity. In the future, +to fix all exploits derieved from this usually unexpected +behaviour, we need to move all of this dangerous logic outside +of the move call and into an appropriate place in the tick method. + +diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java +index 7123e197c7ed01afd4fbf7aa0760611373039a13..3e5dea60fd043010506436e700601c0e8ffd8f17 100644 +--- a/src/main/java/net/minecraft/server/PlayerConnection.java ++++ b/src/main/java/net/minecraft/server/PlayerConnection.java +@@ -1080,6 +1080,11 @@ public class PlayerConnection implements PacketListenerPlayIn { + } + + this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9)); ++ // Paper start - prevent position desync ++ if (this.teleportPos != null) { ++ return; // ... thanks Mojang for letting move calls teleport across dimensions. ++ } ++ // Paper end - prevent position desync + this.player.onGround = packetplayinflying.b(); + double d12 = d8; +