Modify the async skull converter to work around a client bug

This commit is contained in:
Thinkofdeath 2014-05-17 09:26:14 +01:00
parent 294c4d530f
commit 1188b53bae

View file

@ -1,11 +1,11 @@
From 6c5aedbf683a97a43a001c8765154d810dc42d46 Mon Sep 17 00:00:00 2001
From 943d0348729b7ec03ab4fb9f52566267a4805d14 Mon Sep 17 00:00:00 2001
From: Thinkofdeath <thethinkofdeath@gmail.com>
Date: Sun, 20 Apr 2014 13:18:55 +0100
Subject: [PATCH] Convert player skulls async
diff --git a/src/main/java/net/minecraft/server/TileEntitySkull.java b/src/main/java/net/minecraft/server/TileEntitySkull.java
index 748f00a..a239f04 100644
index 748f00a..255e0de 100644
--- a/src/main/java/net/minecraft/server/TileEntitySkull.java
+++ b/src/main/java/net/minecraft/server/TileEntitySkull.java
@@ -6,11 +6,25 @@ import net.minecraft.util.com.google.common.collect.Iterables;
@ -34,7 +34,7 @@ index 748f00a..a239f04 100644
public TileEntitySkull() {}
@@ -65,18 +79,45 @@ public class TileEntitySkull extends TileEntity {
@@ -65,18 +79,53 @@ public class TileEntitySkull extends TileEntity {
private void d() {
if (this.j != null && !UtilColor.b(this.j.getName())) {
if (!this.j.isComplete() || !this.j.getProperties().containsKey("textures")) {
@ -47,6 +47,7 @@ index 748f00a..a239f04 100644
- gameprofile = MinecraftServer.getServer().av().fillProfileProperties(gameprofile, true);
+ // Spigot start - Handle async
+ final String name = this.j.getName();
+ setSkullType( 0 ); // Work around a client bug
+ executor.execute(new Runnable() {
+ @Override
+ public void run() {
@ -73,11 +74,18 @@ index 748f00a..a239f04 100644
+ MinecraftServer.getServer().processQueue.add(new Runnable() {
+ @Override
+ public void run() {
+ a = 3;
+ j = finalProfile;
+ update();
+ MinecraftServer.getServer().getPlayerList().sendPacketNearby(x, y, z,
+ world.spigotConfig.viewDistance * 16,
+ world.worldData.j()/*Dimension*/, getUpdatePacket());
+ world.notify( x, y, z );
+ }
+ });
+ } else {
+ MinecraftServer.getServer().processQueue.add(new Runnable() {
+ @Override
+ public void run() {
+ a = 3;
+ j = new GameProfile( null, name );
+ world.notify( x, y, z );
+ }
+ });
+ }