diff --git a/Spigot-Server-Patches/0403-Optimize-Small-Entity-Movement.patch b/Spigot-Server-Patches/0403-Optimize-Small-Entity-Movement.patch index ad1b3cafb..b6bec0367 100644 --- a/Spigot-Server-Patches/0403-Optimize-Small-Entity-Movement.patch +++ b/Spigot-Server-Patches/0403-Optimize-Small-Entity-Movement.patch @@ -42,7 +42,7 @@ index 32b90f30d9..6023824e3d 100644 + protected double pendingX = 0D; + protected double pendingY = 0D; + protected double pendingZ = 0D; -+ public boolean shouldMergeMovement(int mergeMin, double d0, double d1, double d2) { ++ public boolean shouldMergeMovement(double mergeMin, double d0, double d1, double d2) { + return d0 * d0 < mergeMin && d1 * d1 < mergeMin && d2 * d2 < mergeMin; + } + // Paper end @@ -101,7 +101,7 @@ index e63f4afa9b..1941faaebd 100644 // Paper start + @Override -+ public boolean shouldMergeMovement(int mergeMin, double d0, double d1, double d2) { ++ public boolean shouldMergeMovement(double mergeMin, double d0, double d1, double d2) { + // Slimes have weird movement bugs when a move is skipped, ideally we can fix this and fix that state + return false; + }