Make players tick in main loop "feature" configurable

Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
This commit is contained in:
Zach Brown 2014-07-05 22:55:30 -05:00
parent 7711f9fc8a
commit 0976e9a02a
3 changed files with 167 additions and 7 deletions

View file

@ -1,4 +1,4 @@
From 00702f0bae4a4aa9e7cec4bc18346646a5be8477 Mon Sep 17 00:00:00 2001
From d95bbdf079e933361de7873e910f52520b57e66d Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Wed, 2 Jul 2014 22:26:16 -0500
Subject: [PATCH] PaperSpigot config files
@ -40,10 +40,10 @@ index cb6efc0..a0a1dd1 100644
this.world = new CraftWorld((WorldServer) this, gen, env);
this.ticksPerAnimalSpawns = this.getServer().getTicksPerAnimalSpawns(); // CraftBukkit
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 40a9eb3..db7484a 100644
index 8ad5b89..95d30e8 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -815,6 +815,7 @@ public final class CraftServer implements Server {
@@ -813,6 +813,7 @@ public final class CraftServer implements Server {
}
org.spigotmc.SpigotConfig.init(); // Spigot
@ -51,7 +51,7 @@ index 40a9eb3..db7484a 100644
for (WorldServer world : console.worlds) {
world.difficulty = difficulty;
world.setSpawnFlags(monsters, animals);
@@ -830,12 +831,14 @@ public final class CraftServer implements Server {
@@ -828,12 +829,14 @@ public final class CraftServer implements Server {
world.ticksPerMonsterSpawns = this.getTicksPerMonsterSpawns();
}
world.spigotConfig.init(); // Spigot

View file

@ -1,11 +1,11 @@
From 2e5f51f1a7378429dd6855c63c2fa59224a48a7e Mon Sep 17 00:00:00 2001
From 93a0fc4b68a3803e2206b098f81b7d183c1e4e44 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Thu, 3 Jul 2014 00:53:47 -0500
Subject: [PATCH] Configurable interaction limit restriction
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index afafd62..71878e9 100644
index baa89ef..d5f3b7b 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -59,6 +59,8 @@ import org.bukkit.inventory.InventoryView;
@ -17,7 +17,7 @@ index afafd62..71878e9 100644
public class PlayerConnection implements PacketPlayInListener {
private static final Logger c = LogManager.getLogger();
@@ -588,7 +590,7 @@ public class PlayerConnection implements PacketPlayInListener {
@@ -570,7 +572,7 @@ public class PlayerConnection implements PacketPlayInListener {
public void a(PacketPlayInBlockPlace packetplayinblockplace) {
boolean throttled = false;

View file

@ -0,0 +1,160 @@
From bcc9626b269c27b7c3b72cc6d1ee56793f517305 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Sat, 5 Jul 2014 22:54:54 -0500
Subject: [PATCH] Make players in main tick loop feature configurable
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 93b974a..ffd0549 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -27,6 +27,8 @@ import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
// CraftBukkit end
+import org.github.paperspigot.PaperSpigotConfig; // PaperSpigot
+
public class EntityPlayer extends EntityHuman implements ICrafting {
private static final Logger bL = LogManager.getLogger();
@@ -175,13 +177,16 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
return 1.62F;
}
- // Spigot start
- private AxisAlignedBB groundCheck = AxisAlignedBB.a( 0, 0, 0, 0, 0, 0 );
-
public void h() {
- groundCheck.b( locX - 0.3, locY - 0.1, locZ - 0.3, locX + 0.3, locY, locZ + 0.3 );
- onGround = world.c(groundCheck);
- // Spigot end
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (PaperSpigotConfig.playerTickMainLoop) {
+ // Spigot start
+ AxisAlignedBB groundCheck = AxisAlignedBB.a( 0, 0, 0, 0, 0, 0 );
+ groundCheck.b( locX - 0.3, locY - 0.1, locZ - 0.3, locX + 0.3, locY, locZ + 0.3 );
+ onGround = world.c(groundCheck);
+ // Spigot end
+ }
+ // PaperSpigot end
// CraftBukkit start
if (this.joining) {
@@ -261,14 +266,19 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
if (this.bX > 0L && this.server.getIdleTimeout() > 0 && MinecraftServer.ar() - this.bX > (long) (this.server.getIdleTimeout() * 1000 * 60)) {
this.playerConnection.disconnect("You have been idle for too long!");
}
- // Spigot start
- this.i();
- if ( Double.isNaN( previousY ) )
- {
+
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (PaperSpigotConfig.playerTickMainLoop) {
+ // Spigot start
+ this.i();
+ if ( Double.isNaN( previousY ) )
+ {
+ previousY = locY;
+ }
+ this.b(locY - previousY, onGround);
previousY = locY;
}
- this.b(locY - previousY, onGround);
- previousY = locY;
+ // PaperSpigot end
}
private double previousY = Double.NaN;
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index d5f3b7b..d8dd9af 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -291,6 +291,12 @@ public class PlayerConnection implements PacketPlayInListener {
f1 = packetplayinflying.h();
}
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (!PaperSpigotConfig.playerTickMainLoop) {
+ this.player.onGround = packetplayinflying.i();
+ this.player.i();
+ }
+ // PaperSpigot end;
this.player.V = 0.0F;
this.player.setLocation(d1, d2, d3, f, f1);
if (this.player.vehicle != null) {
@@ -309,6 +315,11 @@ public class PlayerConnection implements PacketPlayInListener {
}
if (this.player.isSleeping()) {
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (!PaperSpigotConfig.playerTickMainLoop) {
+ this.player.i();
+ }
+ // PaperSpigot end
this.player.setLocation(this.y, this.z, this.q, this.player.yaw, this.player.pitch);
worldserver.playerJoinedWorld(this.player);
return;
@@ -352,6 +363,11 @@ public class PlayerConnection implements PacketPlayInListener {
f3 = packetplayinflying.h();
}
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (!PaperSpigotConfig.playerTickMainLoop) {
+ this.player.i();
+ }
+ // PaperSpigot end
this.player.V = 0.0F;
this.player.setLocation(this.y, this.z, this.q, f2, f3);
if (!this.checkMovement) {
@@ -382,6 +398,11 @@ public class PlayerConnection implements PacketPlayInListener {
}
this.player.move(d4, d5, d6);
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (!PaperSpigotConfig.playerTickMainLoop) {
+ this.player.onGround = packetplayinflying.i();
+ }
+ // PaperSpigot end
this.player.checkMovement(d4, d5, d6);
double d11 = d5;
@@ -423,7 +444,17 @@ public class PlayerConnection implements PacketPlayInListener {
this.f = 0;
}
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (!PaperSpigotConfig.playerTickMainLoop) {
+ this.player.onGround = packetplayinflying.i();
+ }
+ // PaperSpigot end
this.minecraftServer.getPlayerList().d(this.player);
+ // PaperSpigot start - Make player tick in main loop configurable
+ if (!PaperSpigotConfig.playerTickMainLoop) {
+ this.player.b(this.player.locY - d0, packetplayinflying.i());
+ }
+ // PaperSpigot end
} else if (this.e % 20 == 0) {
this.a(this.y, this.z, this.q, this.player.yaw, this.player.pitch);
}
diff --git a/src/main/java/org/github/paperspigot/PaperSpigotConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
index 7bda065..4f9f660 100644
--- a/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
+++ b/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
@@ -135,4 +135,13 @@ public class PaperSpigotConfig
{
interactLimit = getInt( "settings.player-interaction-limit", 2 );
}
+
+ public static boolean playerTickMainLoop;
+ private static void playerTickMainLoop()
+ {
+ playerTickMainLoop = getBoolean( "settings.player-tick-in-main-loop", false );
+ if ( playerTickMainLoop ) {
+ Bukkit.getLogger().log( Level.INFO, "Ticking players in the main loop. This may cause gameplay abnormalities" );
+ }
+ }
}
--
1.9.1