Paper/Spigot-Server-Patches/0133-String-based-Action-Bar-API.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 27 Dec 2016 15:02:42 -0500
Subject: [PATCH] String based Action Bar API
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 08:01:53 +00:00
index b40cd1fad5c9e2f0f85c87a559caf2b780814017..f9a7a1e9eea67bafb85c0ed88e96abb8e45f6c81 100644
--- a/src/main/java/net/minecraft/server/MCUtil.java
+++ b/src/main/java/net/minecraft/server/MCUtil.java
@@ -2,6 +2,7 @@ package net.minecraft.server;
import com.destroystokyo.paper.block.TargetBlockInfo;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
+import org.apache.commons.lang.exception.ExceptionUtils;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftWorld;
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 08:01:53 +00:00
@@ -195,6 +196,24 @@ public final class MCUtil {
private MCUtil() {}
+ /**
+ * Quickly generate a stack trace for current location
+ *
+ * @return Stacktrace
+ */
+ public static String stack() {
+ return ExceptionUtils.getFullStackTrace(new Throwable());
+ }
+
+ /**
+ * Quickly generate a stack trace for current location with message
+ *
+ * @param str
+ * @return Stacktrace
+ */
+ public static String stack(String str) {
+ return ExceptionUtils.getFullStackTrace(new Throwable(str));
+ }
2018-07-22 04:45:49 +00:00
public static boolean isMainThread() {
return MinecraftServer.getServer().isMainThread();
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 764a8ef952b6f3a38ae8430c0648ad1694aa89b9..d349f0c87bfad19cf0bddb4709f1d7b0dd4b4a36 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -216,6 +216,18 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
}
// Paper start
+ @Override
+ public void sendActionBar(String message) {
+ if (getHandle().playerConnection == null || message == null || message.isEmpty()) return;
+ getHandle().playerConnection.sendPacket(new PacketPlayOutChat(new net.minecraft.server.ChatComponentText(message), net.minecraft.server.ChatMessageType.GAME_INFO));
+ }
+
+ @Override
+ public void sendActionBar(char alternateChar, String message) {
+ if (message == null || message.isEmpty()) return;
+ sendActionBar(org.bukkit.ChatColor.translateAlternateColorCodes(alternateChar, message));
+ }
+
@Override
public void setPlayerListHeaderFooter(BaseComponent[] header, BaseComponent[] footer) {
2018-09-01 10:09:13 +00:00
if (header != null) {