Paper/patches/server/0005-MC-Dev-fixes.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 30 Mar 2016 19:36:20 -0400
Subject: [PATCH] MC Dev fixes
diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft/Util.java
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index 486d01f5cb69c58878ad7d2fa06ee1154486e55d..58dbe9077fc12964477d6a6fb57d67c41865412c 100644
--- a/src/main/java/net/minecraft/Util.java
+++ b/src/main/java/net/minecraft/Util.java
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@@ -345,7 +345,7 @@ public class Util {
}
public static <K> Strategy<K> identityStrategy() {
- return Util.IdentityStrategy.INSTANCE;
+ return (Strategy<K>) Util.IdentityStrategy.INSTANCE; // Paper - decompile fix
}
public static <V> CompletableFuture<List<V>> sequence(List<? extends CompletableFuture<? extends V>> futures) {
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
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index dc88152a1458dadd102989d4fc5ffd5bbc7eb523..53f438b3747ff20dd18bc757b5b672aaa9db7b81 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
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@@ -375,12 +375,12 @@ public class BlockPos extends Vec3i {
if (this.index == l) {
return this.endOfData();
} else {
- int i = this.index % i;
- int j = this.index / i;
- int k = j % j;
- int l = j / j;
+ int offsetX = this.index % i; // Paper - decomp fix
+ int u = this.index / i; // Paper - decomp fix
+ int offsetY = u % j; // Paper - decomp fix
+ int offsetZ = u / j; // Paper - decomp fix
++this.index;
- return this.cursor.set(startX + i, startY + k, startZ + l);
+ return this.cursor.set(startX + offsetX, startY + offsetY, startZ + offsetZ); // Paper - decomp fix
}
}
};
diff --git a/src/main/java/net/minecraft/nbt/ListTag.java b/src/main/java/net/minecraft/nbt/ListTag.java
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index 8c37ed1d70c5874bb1bd96fe33b087d4ddc2d68e..ea68b26e506e48d8238b7ee4266e61b211d52bd2 100644
--- a/src/main/java/net/minecraft/nbt/ListTag.java
+++ b/src/main/java/net/minecraft/nbt/ListTag.java
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@@ -2,9 +2,12 @@ package net.minecraft.nbt;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
+import it.unimi.dsi.fastutil.bytes.ByteOpenHashSet;
+import it.unimi.dsi.fastutil.bytes.ByteSet;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
+import java.util.Arrays;
import java.util.List;
import java.util.Objects;
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@@ -102,6 +105,7 @@ public class ListTag extends CollectionTag<Tag> {
return "TAG_List";
}
};
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+ private static final ByteSet INLINE_ELEMENT_TYPES = new ByteOpenHashSet(Arrays.asList((byte) 1, (byte) 2, (byte) 3, (byte) 4, (byte) 5, (byte) 6)); // Paper - decompiler fix // todo: what is this
private final List<Tag> list;
private byte type;
diff --git a/src/main/java/net/minecraft/network/ConnectionProtocol.java b/src/main/java/net/minecraft/network/ConnectionProtocol.java
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index 1f70fdaf08541ad57b2046e85e156be9446b372d..ea69f11e3cd9775998679baaccdaf980ee8fd498 100644
--- a/src/main/java/net/minecraft/network/ConnectionProtocol.java
+++ b/src/main/java/net/minecraft/network/ConnectionProtocol.java
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@@ -15,6 +15,7 @@ import javax.annotation.Nullable;
import net.minecraft.Util;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketFlow;
+import net.minecraft.network.protocol.game.ClientGamePacketListener;
import net.minecraft.network.protocol.game.ClientboundAddEntityPacket;
import net.minecraft.network.protocol.game.ClientboundAddExperienceOrbPacket;
import net.minecraft.network.protocol.game.ClientboundAddMobPacket;
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@@ -117,6 +118,7 @@ import net.minecraft.network.protocol.game.ClientboundUpdateAttributesPacket;
import net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket;
import net.minecraft.network.protocol.game.ClientboundUpdateRecipesPacket;
import net.minecraft.network.protocol.game.ClientboundUpdateTagsPacket;
+import net.minecraft.network.protocol.game.ServerGamePacketListener;
import net.minecraft.network.protocol.game.ServerboundAcceptTeleportationPacket;
import net.minecraft.network.protocol.game.ServerboundBlockEntityTagQuery;
import net.minecraft.network.protocol.game.ServerboundChangeDifficultyPacket;
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@@ -163,26 +165,33 @@ import net.minecraft.network.protocol.game.ServerboundTeleportToEntityPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemPacket;
import net.minecraft.network.protocol.handshake.ClientIntentionPacket;
+import net.minecraft.network.protocol.handshake.ServerHandshakePacketListener;
+import net.minecraft.network.protocol.login.ClientLoginPacketListener;
import net.minecraft.network.protocol.login.ClientboundCustomQueryPacket;
import net.minecraft.network.protocol.login.ClientboundGameProfilePacket;
import net.minecraft.network.protocol.login.ClientboundHelloPacket;
import net.minecraft.network.protocol.login.ClientboundLoginCompressionPacket;
import net.minecraft.network.protocol.login.ClientboundLoginDisconnectPacket;
+import net.minecraft.network.protocol.login.ServerLoginPacketListener;
import net.minecraft.network.protocol.login.ServerboundCustomQueryPacket;
import net.minecraft.network.protocol.login.ServerboundHelloPacket;
import net.minecraft.network.protocol.login.ServerboundKeyPacket;
+import net.minecraft.network.protocol.status.ClientStatusPacketListener;
import net.minecraft.network.protocol.status.ClientboundPongResponsePacket;
import net.minecraft.network.protocol.status.ClientboundStatusResponsePacket;
+import net.minecraft.network.protocol.status.ServerStatusPacketListener;
import net.minecraft.network.protocol.status.ServerboundPingRequestPacket;
import net.minecraft.network.protocol.status.ServerboundStatusRequestPacket;
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import net.minecraft.util.VisibleForDebug;
import org.apache.logging.log4j.LogManager;
public enum ConnectionProtocol {
- HANDSHAKING(-1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientIntentionPacket.class, ClientIntentionPacket::new))),
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- PLAY(0, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientboundAddEntityPacket.class, ClientboundAddEntityPacket::new).addPacket(ClientboundAddExperienceOrbPacket.class, ClientboundAddExperienceOrbPacket::new).addPacket(ClientboundAddMobPacket.class, ClientboundAddMobPacket::new).addPacket(ClientboundAddPaintingPacket.class, ClientboundAddPaintingPacket::new).addPacket(ClientboundAddPlayerPacket.class, ClientboundAddPlayerPacket::new).addPacket(ClientboundAddVibrationSignalPacket.class, ClientboundAddVibrationSignalPacket::new).addPacket(ClientboundAnimatePacket.class, ClientboundAnimatePacket::new).addPacket(ClientboundAwardStatsPacket.class, ClientboundAwardStatsPacket::new).addPacket(ClientboundBlockBreakAckPacket.class, ClientboundBlockBreakAckPacket::new).addPacket(ClientboundBlockDestructionPacket.class, ClientboundBlockDestructionPacket::new).addPacket(ClientboundBlockEntityDataPacket.class, ClientboundBlockEntityDataPacket::new).addPacket(ClientboundBlockEventPacket.class, ClientboundBlockEventPacket::new).addPacket(ClientboundBlockUpdatePacket.class, ClientboundBlockUpdatePacket::new).addPacket(ClientboundBossEventPacket.class, ClientboundBossEventPacket::new).addPacket(ClientboundChangeDifficultyPacket.class, ClientboundChangeDifficultyPacket::new).addPacket(ClientboundChatPacket.class, ClientboundChatPacket::new).addPacket(ClientboundClearTitlesPacket.class, ClientboundClearTitlesPacket::new).addPacket(ClientboundCommandSuggestionsPacket.class, ClientboundCommandSuggestionsPacket::new).addPacket(ClientboundCommandsPacket.class, ClientboundCommandsPacket::new).addPacket(ClientboundContainerClosePacket.class, ClientboundContainerClosePacket::new).addPacket(ClientboundContainerSetContentPacket.class, ClientboundContainerSetContentPacket::new).addPacket(ClientboundContainerSetDataPacket.class, ClientboundContainerSetDataPacket::new).addPacket(ClientboundContainerSetSlotPacket.class, ClientboundContainerSetSlotPacket::new).addPacket(ClientboundCooldownPacket.class, ClientboundCooldownPacket::new).addPacket(ClientboundCustomPayloadPacket.class, ClientboundCustomPayloadPacket::new).addPacket(ClientboundCustomSoundPacket.class, ClientboundCustomSoundPacket::new).addPacket(ClientboundDisconnectPacket.class, ClientboundDisconnectPacket::new).addPacket(ClientboundEntityEventPacket.class, ClientboundEntityEventPacket::new).addPacket(ClientboundExplodePacket.class, ClientboundExplodePacket::new).addPacket(ClientboundForgetLevelChunkPacket.class, ClientboundForgetLevelChunkPacket::new).addPacket(ClientboundGameEventPacket.class, ClientboundGameEventPacket::new).addPacket(ClientboundHorseScreenOpenPacket.class, ClientboundHorseScreenOpenPacket::new).addPacket(ClientboundInitializeBorderPacket.class, ClientboundInitializeBorderPacket::new).addPacket(ClientboundKeepAlivePacket.class, ClientboundKeepAlivePacket::new).addPacket(ClientboundLevelChunkWithLightPacket.class, ClientboundLevelChunkWithLightPacket::new).addPacket(ClientboundLevelEventPacket.class, ClientboundLevelEventPacket::new).addPacket(ClientboundLevelParticlesPacket.class, ClientboundLevelParticlesPacket::new).addPacket(ClientboundLightUpdatePacket.class, ClientboundLightUpdatePacket::new).addPacket(ClientboundLoginPacket.class, ClientboundLoginPacket::new).addPacket(ClientboundMapItemDataPacket.class, ClientboundMapItemDataPacket::new).addPacket(ClientboundMerchantOffersPacket.class, ClientboundMerchantOffersPacket::new).addPacket(ClientboundMoveEntityPacket.Pos.class, ClientboundMoveEntityPacket.Pos::read).addPacket(ClientboundMoveEntityPacket.PosRot.class, ClientboundMoveEntityPacket.PosRot::read).addPacket(ClientboundMoveEntityPacket.Rot.class, ClientboundMoveEntityPacket.Rot::read).addPacket(ClientboundMoveVehiclePacket.class, ClientboundMoveVehiclePacket::new).addPacket(ClientboundOpenBookPacket.class, ClientboundOpenBookPacket::new).addPacket(ClientboundOpenScreenPacket.class, ClientboundOpenScreenPacket::new).addPacket(ClientboundOpenSignEditorPacket.class, ClientboundOpenSignEditorPacket::new).addPacket
- STATUS(1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ServerboundStatusRequestPacket.class, ServerboundStatusRequestPacket::new).addPacket(ServerboundPingRequestPacket.class, ServerboundPingRequestPacket::new)).addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientboundStatusResponsePacket.class, ClientboundStatusResponsePacket::new).addPacket(ClientboundPongResponsePacket.class, ClientboundPongResponsePacket::new))),
- LOGIN(2, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientboundLoginDisconnectPacket.class, ClientboundLoginDisconnectPacket::new).addPacket(ClientboundHelloPacket.class, ClientboundHelloPacket::new).addPacket(ClientboundGameProfilePacket.class, ClientboundGameProfilePacket::new).addPacket(ClientboundLoginCompressionPacket.class, ClientboundLoginCompressionPacket::new).addPacket(ClientboundCustomQueryPacket.class, ClientboundCustomQueryPacket::new)).addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ServerboundHelloPacket.class, ServerboundHelloPacket::new).addPacket(ServerboundKeyPacket.class, ServerboundKeyPacket::new).addPacket(ServerboundCustomQueryPacket.class, ServerboundCustomQueryPacket::new)));
+ // Paper start - fix decompile error - add correct generic packet listeners (e.g. ServerHandshakePacketListener) to PacketSet's generic type, matching the packet flow direction
+ HANDSHAKING(-1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet<ServerHandshakePacketListener>()).addPacket(ClientIntentionPacket.class, ClientIntentionPacket::new))),
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+ PLAY(0, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet<ClientGamePacketListener>()).addPacket(ClientboundAddEntityPacket.class, ClientboundAddEntityPacket::new).addPacket(ClientboundAddExperienceOrbPacket.class, ClientboundAddExperienceOrbPacket::new).addPacket(ClientboundAddMobPacket.class, ClientboundAddMobPacket::new).addPacket(ClientboundAddPaintingPacket.class, ClientboundAddPaintingPacket::new).addPacket(ClientboundAddPlayerPacket.class, ClientboundAddPlayerPacket::new).addPacket(ClientboundAddVibrationSignalPacket.class, ClientboundAddVibrationSignalPacket::new).addPacket(ClientboundAnimatePacket.class, ClientboundAnimatePacket::new).addPacket(ClientboundAwardStatsPacket.class, ClientboundAwardStatsPacket::new).addPacket(ClientboundBlockBreakAckPacket.class, ClientboundBlockBreakAckPacket::new).addPacket(ClientboundBlockDestructionPacket.class, ClientboundBlockDestructionPacket::new).addPacket(ClientboundBlockEntityDataPacket.class, ClientboundBlockEntityDataPacket::new).addPacket(ClientboundBlockEventPacket.class, ClientboundBlockEventPacket::new).addPacket(ClientboundBlockUpdatePacket.class, ClientboundBlockUpdatePacket::new).addPacket(ClientboundBossEventPacket.class, ClientboundBossEventPacket::new).addPacket(ClientboundChangeDifficultyPacket.class, ClientboundChangeDifficultyPacket::new).addPacket(ClientboundChatPacket.class, ClientboundChatPacket::new).addPacket(ClientboundClearTitlesPacket.class, ClientboundClearTitlesPacket::new).addPacket(ClientboundCommandSuggestionsPacket.class, ClientboundCommandSuggestionsPacket::new).addPacket(ClientboundCommandsPacket.class, ClientboundCommandsPacket::new).addPacket(ClientboundContainerClosePacket.class, ClientboundContainerClosePacket::new).addPacket(ClientboundContainerSetContentPacket.class, ClientboundContainerSetContentPacket::new).addPacket(ClientboundContainerSetDataPacket.class, ClientboundContainerSetDataPacket::new).addPacket(ClientboundContainerSetSlotPacket.class, ClientboundContainerSetSlotPacket::new).addPacket(ClientboundCooldownPacket.class, ClientboundCooldownPacket::new).addPacket(ClientboundCustomPayloadPacket.class, ClientboundCustomPayloadPacket::new).addPacket(ClientboundCustomSoundPacket.class, ClientboundCustomSoundPacket::new).addPacket(ClientboundDisconnectPacket.class, ClientboundDisconnectPacket::new).addPacket(ClientboundEntityEventPacket.class, ClientboundEntityEventPacket::new).addPacket(ClientboundExplodePacket.class, ClientboundExplodePacket::new).addPacket(ClientboundForgetLevelChunkPacket.class, ClientboundForgetLevelChunkPacket::new).addPacket(ClientboundGameEventPacket.class, ClientboundGameEventPacket::new).addPacket(ClientboundHorseScreenOpenPacket.class, ClientboundHorseScreenOpenPacket::new).addPacket(ClientboundInitializeBorderPacket.class, ClientboundInitializeBorderPacket::new).addPacket(ClientboundKeepAlivePacket.class, ClientboundKeepAlivePacket::new).addPacket(ClientboundLevelChunkWithLightPacket.class, ClientboundLevelChunkWithLightPacket::new).addPacket(ClientboundLevelEventPacket.class, ClientboundLevelEventPacket::new).addPacket(ClientboundLevelParticlesPacket.class, ClientboundLevelParticlesPacket::new).addPacket(ClientboundLightUpdatePacket.class, ClientboundLightUpdatePacket::new).addPacket(ClientboundLoginPacket.class, ClientboundLoginPacket::new).addPacket(ClientboundMapItemDataPacket.class, ClientboundMapItemDataPacket::new).addPacket(ClientboundMerchantOffersPacket.class, ClientboundMerchantOffersPacket::new).addPacket(ClientboundMoveEntityPacket.Pos.class, ClientboundMoveEntityPacket.Pos::read).addPacket(ClientboundMoveEntityPacket.PosRot.class, ClientboundMoveEntityPacket.PosRot::read).addPacket(ClientboundMoveEntityPacket.Rot.class, ClientboundMoveEntityPacket.Rot::read).addPacket(ClientboundMoveVehiclePacket.class, ClientboundMoveVehiclePacket::new).addPacket(ClientboundOpenBookPacket.class, ClientboundOpenBookPacket::new).addPacket(ClientboundOpenScreenPacket.class, ClientboundOpenScreenPacket::new).addPacket(ClientboundOpenSignEditorPacket.class, ClientboundOpenSignEd
+ STATUS(1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet<ServerStatusPacketListener>()).addPacket(ServerboundStatusRequestPacket.class, ServerboundStatusRequestPacket::new).addPacket(ServerboundPingRequestPacket.class, ServerboundPingRequestPacket::new)).addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet<ClientStatusPacketListener>()).addPacket(ClientboundStatusResponsePacket.class, ClientboundStatusResponsePacket::new).addPacket(ClientboundPongResponsePacket.class, ClientboundPongResponsePacket::new))),
+ LOGIN(2, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet<ClientLoginPacketListener>()).addPacket(ClientboundLoginDisconnectPacket.class, ClientboundLoginDisconnectPacket::new).addPacket(ClientboundHelloPacket.class, ClientboundHelloPacket::new).addPacket(ClientboundGameProfilePacket.class, ClientboundGameProfilePacket::new).addPacket(ClientboundLoginCompressionPacket.class, ClientboundLoginCompressionPacket::new).addPacket(ClientboundCustomQueryPacket.class, ClientboundCustomQueryPacket::new)).addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet<ServerLoginPacketListener>()).addPacket(ServerboundHelloPacket.class, ServerboundHelloPacket::new).addPacket(ServerboundKeyPacket.class, ServerboundKeyPacket::new).addPacket(ServerboundCustomQueryPacket.class, ServerboundCustomQueryPacket::new)));
+ // Paper end
private static final int MIN_PROTOCOL_ID = -1;
private static final int MAX_PROTOCOL_ID = 2;
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java
index a444455e8b216f9d1a34089c5793788923eec916..5b08eaaf42566827e1cb755710736f1306ef04db 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java
@@ -12,32 +12,13 @@ import net.minecraft.world.level.GameType;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.dimension.DimensionType;
-public record ClientboundLoginPacket(int playerId, boolean hardcore, GameType gameType, GameType previousGameType, Set<ResourceKey<Level>> levels, RegistryAccess.RegistryHolder registryHolder, DimensionType dimensionType, ResourceKey<Level> dimension, long seed, int maxPlayers, int chunkRadius, int simulationDistance, boolean reducedDebugInfo, boolean showDeathScreen, boolean isDebug, boolean isFlat) implements Packet {
+public record ClientboundLoginPacket(int playerId, boolean hardcore, GameType gameType, GameType previousGameType, Set<ResourceKey<Level>> levels, RegistryAccess.RegistryHolder registryHolder, DimensionType dimensionType, ResourceKey<Level> dimension, long seed, int maxPlayers, int chunkRadius, int simulationDistance, boolean reducedDebugInfo, boolean showDeathScreen, boolean isDebug, boolean isFlat) implements Packet<ClientGamePacketListener> { // Paper - fix missing generic
public ClientboundLoginPacket(FriendlyByteBuf buf) {
this(buf.readInt(), buf.readBoolean(), GameType.byId(buf.readByte()), GameType.byNullableId(buf.readByte()), buf.readCollection(Sets::newHashSetWithExpectedSize, (b) -> {
return ResourceKey.create(Registry.DIMENSION_REGISTRY, b.readResourceLocation());
}), buf.readWithCodec(RegistryAccess.RegistryHolder.NETWORK_CODEC), buf.readWithCodec(DimensionType.CODEC).get(), ResourceKey.create(Registry.DIMENSION_REGISTRY, buf.readResourceLocation()), buf.readLong(), buf.readVarInt(), buf.readVarInt(), buf.readVarInt(), buf.readBoolean(), buf.readBoolean(), buf.readBoolean(), buf.readBoolean());
}
- public ClientboundLoginPacket(int playerEntityId, boolean bl, GameType previousGameMode, @Nullable GameType gameType, Set<ResourceKey<Level>> set, RegistryAccess.RegistryHolder registryHolder, DimensionType dimensionType, ResourceKey<Level> resourceKey, long l, int maxPlayers, int chunkLoadDistance, int i, boolean bl2, boolean bl3, boolean bl4, boolean bl5) {
- this.playerId = playerEntityId;
- this.hardcore = bl;
- this.gameType = previousGameMode;
- this.previousGameType = gameType;
- this.levels = set;
- this.registryHolder = registryHolder;
- this.dimensionType = dimensionType;
- this.dimension = resourceKey;
- this.seed = l;
- this.maxPlayers = maxPlayers;
- this.chunkRadius = chunkLoadDistance;
- this.simulationDistance = i;
- this.reducedDebugInfo = bl2;
- this.showDeathScreen = bl3;
- this.isDebug = bl4;
- this.isFlat = bl5;
- }
-
@Override
public void write(FriendlyByteBuf buf) {
buf.writeInt(this.playerId);
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
2021-11-23 08:57:41 +00:00
index 6e97d5101be851518461df440d8160a2710afc0d..b06105d3920f68bcedb81359b0f62925421b338d 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1724,7 +1724,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
PackRepository resourcepackrepository = this.packRepository;
Objects.requireNonNull(this.packRepository);
- return stream.map(resourcepackrepository::getPack).filter(Objects::nonNull).map(Pack::open).collect(ImmutableList.toImmutableList()); // CraftBukkit - decompile error
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+ return stream.<Pack>map(resourcepackrepository::getPack).filter(Objects::nonNull).map(Pack::open).collect(ImmutableList.toImmutableList()); // CraftBukkit - decompile error // Paper - decompile error // todo: is this needed anymore?
}, this).thenCompose((immutablelist) -> {
return ServerResources.loadResources(immutablelist, this.registryHolder, this.isDedicatedServer() ? Commands.CommandSelection.DEDICATED : Commands.CommandSelection.INTEGRATED, this.getFunctionCompilationLevel(), this.executor, this);
}).thenAcceptAsync((datapackresources) -> {
diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java
2021-07-07 06:52:40 +00:00
index 062da1bddd9704f5fbc46e974e13e60cd500bbe2..ffc43e5d3d0563c9e9c171064511b2c65ddf67e1 100644
--- a/src/main/java/net/minecraft/server/level/Ticket.java
+++ b/src/main/java/net/minecraft/server/level/Ticket.java
@@ -21,7 +21,7 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
return i;
} else {
int j = Integer.compare(System.identityHashCode(this.type), System.identityHashCode(ticket.type));
- return j != 0 ? j : this.type.getComparator().compare(this.key, ticket.key);
+ return j != 0 ? j : this.type.getComparator().compare(this.key, (T)ticket.key); // Paper - decompile fix
}
}
diff --git a/src/main/java/net/minecraft/util/SortedArraySet.java b/src/main/java/net/minecraft/util/SortedArraySet.java
index d0f6eb3981a171c0f34870cb0472599d6cca9642..d1b2ba24ef54e01c6249c3b2ca16e80f03c001a6 100644
--- a/src/main/java/net/minecraft/util/SortedArraySet.java
+++ b/src/main/java/net/minecraft/util/SortedArraySet.java
@@ -28,7 +28,7 @@ public class SortedArraySet<T> extends AbstractSet<T> {
}
public static <T extends Comparable<T>> SortedArraySet<T> create(int initialCapacity) {
- return new SortedArraySet<>(initialCapacity, Comparator.naturalOrder());
+ return new SortedArraySet<>(initialCapacity, Comparator.<T>naturalOrder()); // Paper - decompile fix
}
public static <T> SortedArraySet<T> create(Comparator<T> comparator) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
2021-11-23 08:57:41 +00:00
index 4c56628f7a930e1d46e486a957551425e25b0508..6514401da53772301be2b3abc827504903e43644 100644
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
--- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
+++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
@@ -30,7 +30,7 @@ public class PoiSection {
private boolean isValid;
public static Codec<PoiSection> codec(Runnable updateListener) {
- return RecordCodecBuilder.create((instance) -> {
+ return RecordCodecBuilder.<PoiSection>create((instance) -> { // Paper - decompile fix
return instance.group(RecordCodecBuilder.point(updateListener), Codec.BOOL.optionalFieldOf("Valid", Boolean.valueOf(false)).forGetter((poiSet) -> {
return poiSet.isValid;
}), PoiRecord.codec(updateListener).listOf().fieldOf("Records").forGetter((poiSet) -> {
diff --git a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
2021-11-23 08:57:41 +00:00
index 2e2bc7213b7e19e945eba885ff5614f809c81db0..b4edadc980c8305613bb4277c7028e2588653857 100644
--- a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
+++ b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
@@ -75,7 +75,7 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
}
this.recipes = (Map) map1.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry1) -> {
- return (entry1.getValue()); // CraftBukkit
2021-11-23 08:57:41 +00:00
+ return entry1.getValue(); // CraftBukkit // Paper - decompile fix - *shrugs internally* // todo: is this needed anymore?
}));
RecipeManager.LOGGER.info("Loaded {} recipes", map1.size());
}
diff --git a/src/main/java/net/minecraft/world/level/TickNextTickData.java b/src/main/java/net/minecraft/world/level/TickNextTickData.java
index eb07e63f3c40fd8914cde50dfa789b1ed20b755a..3af31dc2c82c11ee78d497c5777615c17cb13c7a 100644
--- a/src/main/java/net/minecraft/world/level/TickNextTickData.java
+++ b/src/main/java/net/minecraft/world/level/TickNextTickData.java
@@ -39,7 +39,7 @@ public class TickNextTickData<T> {
}
public static <T> Comparator<TickNextTickData<T>> createTimeComparator() {
- return Comparator.comparingLong((tickNextTickData) -> {
+ return Comparator.<TickNextTickData<T>>comparingLong((tickNextTickData) -> { // Paper - decompile fix
return tickNextTickData.triggerTick;
}).thenComparing((tickNextTickData) -> {
return tickNextTickData.priority;
diff --git a/src/main/java/net/minecraft/world/level/biome/Biome.java b/src/main/java/net/minecraft/world/level/biome/Biome.java
2021-11-23 08:57:41 +00:00
index 3c20bd9405f7844d92fdb42a49efd260bff7c7a0..315a6bbdfa59d85be721735cfe727d34b28fc0ad 100644
--- a/src/main/java/net/minecraft/world/level/biome/Biome.java
+++ b/src/main/java/net/minecraft/world/level/biome/Biome.java
2021-11-23 08:57:41 +00:00
@@ -39,8 +39,32 @@ import org.apache.logging.log4j.Logger;
public final class Biome {
public static final Logger LOGGER = LogManager.getLogger();
- public static final Codec<Biome> DIRECT_CODEC;
- public static final Codec<Biome> NETWORK_CODEC;
+ // Paper start - decompile fix: move up verbatim from static block
+ public static final Codec<Biome> DIRECT_CODEC = RecordCodecBuilder.create((instance) -> {
+ return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
+ return biome.climateSettings;
+ }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
+ return biome.biomeCategory;
+ }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
+ return biome.specialEffects;
+ }), BiomeGenerationSettings.CODEC.forGetter((biome) -> {
+ return biome.generationSettings;
+ }), MobSpawnSettings.CODEC.forGetter((biome) -> {
+ return biome.mobSettings;
+ })).apply(instance, Biome::new);
+ });
+ public static final Codec<Biome> NETWORK_CODEC = RecordCodecBuilder.create((instance) -> {
+ return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
+ return biome.climateSettings;
+ }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
+ return biome.biomeCategory;
+ }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
+ return biome.specialEffects;
2021-11-23 08:57:41 +00:00
+ })).apply(instance, (climateSettings, biomeCategory, biomeSpecialEffects) -> {
+ return new Biome(climateSettings, biomeCategory, biomeSpecialEffects, BiomeGenerationSettings.EMPTY, MobSpawnSettings.EMPTY);
+ });
+ });
+ // Paper end
public static final Codec<Supplier<Biome>> CODEC = RegistryFileCodec.create(Registry.BIOME_REGISTRY, DIRECT_CODEC);
public static final Codec<List<Supplier<Biome>>> LIST_CODEC = RegistryFileCodec.homogeneousList(Registry.BIOME_REGISTRY, DIRECT_CODEC);
2021-11-23 08:57:41 +00:00
private static final PerlinSimplexNoise TEMPERATURE_NOISE = new PerlinSimplexNoise(new WorldgenRandom(new LegacyRandomSource(1234L)), ImmutableList.of(0));
@@ -242,33 +266,6 @@ public final class Biome {
return resourceLocation == null ? super.toString() : resourceLocation.toString();
}
- static {
- DIRECT_CODEC = RecordCodecBuilder.create((instance) -> {
- return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
- return biome.climateSettings;
- }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
- return biome.biomeCategory;
- }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
- return biome.specialEffects;
- }), BiomeGenerationSettings.CODEC.forGetter((biome) -> {
- return biome.generationSettings;
- }), MobSpawnSettings.CODEC.forGetter((biome) -> {
- return biome.mobSettings;
- })).apply(instance, Biome::new);
- });
- NETWORK_CODEC = RecordCodecBuilder.create((instance) -> {
- return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
- return biome.climateSettings;
- }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
- return biome.biomeCategory;
- }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
- return biome.specialEffects;
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- })).apply(instance, (climateSettings, biomeCategory, biomeSpecialEffects) -> {
- return new Biome(climateSettings, biomeCategory, biomeSpecialEffects, BiomeGenerationSettings.EMPTY, MobSpawnSettings.EMPTY);
- });
- });
- }
-
public static class BiomeBuilder {
@Nullable
private Biome.Precipitation precipitation;