Paper/Spigot-Server-Patches/0543-Prevent-position-desync-in-playerconnection-causing-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 12 Jun 2020 16:51:39 -0700
Subject: [PATCH] Prevent position desync in playerconnection causing tp
exploit
Caused the server to revert to the player's overworld coordinates
after teleporting into the end.
Sidenote: The underlying issue is that the move call can teleport
entities and do other things like kill the entity. In the future,
to fix all exploits derieved from this usually unexpected
behaviour, we need to move all of this dangerous logic outside
of the move call and into an appropriate place in the tick method.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index f9cb87a3be35575ecf3362b10dc7fe5ebadb56ec..2109afc8ca0af636be2d7e7c041e3160448f4a38 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1080,6 +1080,11 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9));
+ // Paper start - prevent position desync
+ if (this.teleportPos != null) {
+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
+ }
+ // Paper end - prevent position desync
this.player.onGround = packetplayinflying.b();
double d12 = d8;