Paper/patches/server/0396-Don-t-move-existing-players-to-world-spawn.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index f158f77e4a397673b18827883a2eda99c9aaf028..3f57c10472c8add423f1d237ad03e525113e444c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -310,7 +310,7 @@ public class ServerPlayer extends Player {
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this.stats = server.getPlayerList().getStatisticManager(this);
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
this.maxUpStep = 1.0F;
- this.fudgeSpawnLocation(world);
+ //this.c(worldserver); // Paper - don't move to spawn on login, only first join
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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@@ -528,7 +528,7 @@ public class ServerPlayer extends Player {
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position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos());
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}
this.level = world;
- this.setPos(position.x(), position.y(), position.z());
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index b828d6b2ce20a058acbabba5594e743d91df3060..6f3187aae34c24c6a9b22074d487006926afe524 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -210,6 +210,8 @@ public abstract class PlayerList {
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worldserver1 = worldserver;
}
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+ if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
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+
player.setLevel(worldserver1);
String s1 = "local";
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