Paper/Spigot-Server-Patches/0402-MC-136865-Pass-original-itemstack-for-enchantment-ch.patch

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From 59536510426e4b5b939dcc937a244b20491d48ae Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Thu, 1 Nov 2018 14:50:05 -0700
Subject: [PATCH] MC-136865: Use valid item for enchantment checks on block break
When an itemstack runs out of durability, the amount is reduced to
0 which then marks the item as invalid. This causes the last unit
of durability to not apply enchantments as the enchantment level
check sees the item as a dud.
keep the clone of the item used to a non empty value so it represents
the item used.
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 23fc4d8e..dbbd1f33 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -378,8 +378,13 @@ public class PlayerInteractManager {
itemstack1.a(this.world, iblockdata, blockposition, this.player);
// CraftBukkit start - Check if block should drop items
if (flag && flag1 && event.isDropItems()) {
- ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack();
+ // Paper start - fixes MC-136865
+ ItemStack itemstack2 = itemstack1.cloneItemStack(true);
+ if (itemstack2.isEmpty()) {
+ itemstack2.add(1);
+ }
+ // Paper end
iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2);
}
// CraftBukkit end
--
2.16.1.windows.4