Paper/patches/server/0439-Reduce-MutableInt-allo...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Mon, 27 Apr 2020 02:48:06 -0700
Subject: [PATCH] Reduce MutableInt allocations from light engine
We can abuse the fact light is single threaded and share an instance
per light engine instance
diff --git a/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java b/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java
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index 729c4b1763a24bac3c0764bea505555a32e54f57..37d7165dfd17da03428f8dbbbf95aa8005be289c 100644
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--- a/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java
+++ b/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java
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@@ -15,6 +15,7 @@ import org.apache.commons.lang3.mutable.MutableInt;
public final class BlockLightEngine extends LayerLightEngine<BlockLightSectionStorage.BlockDataLayerStorageMap, BlockLightSectionStorage> {
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private static final Direction[] DIRECTIONS = Direction.values();
private final BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
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+ private final MutableInt mutableInt = new MutableInt(); // Paper
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public BlockLightEngine(LightChunkGetter chunkProvider) {
super(chunkProvider, LightLayer.BLOCK, new BlockLightSectionStorage(chunkProvider));
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@@ -44,7 +45,7 @@ public final class BlockLightEngine extends LayerLightEngine<BlockLightSectionSt
if (direction == null) {
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return 15;
} else {
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- MutableInt mutableInt = new MutableInt();
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+ //MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
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BlockState blockState = this.getStateAndOpacity(targetId, mutableInt);
if (mutableInt.getValue() >= 15) {
return 15;
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diff --git a/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java b/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java
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index 4252247acd5c71e46d90f454663a9737e22e2a61..d122475c1a9d340046c478087d3ff5bf1ff8932c 100644
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--- a/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java
+++ b/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java
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@@ -14,6 +14,7 @@ import org.apache.commons.lang3.mutable.MutableInt;
public final class SkyLightEngine extends LayerLightEngine<SkyLightSectionStorage.SkyDataLayerStorageMap, SkyLightSectionStorage> {
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private static final Direction[] DIRECTIONS = Direction.values();
private static final Direction[] HORIZONTALS = new Direction[]{Direction.NORTH, Direction.SOUTH, Direction.WEST, Direction.EAST};
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+ private final MutableInt mutableInt = new MutableInt(); // Paper
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public SkyLightEngine(LightChunkGetter chunkProvider) {
super(chunkProvider, LightLayer.SKY, new SkyLightSectionStorage(chunkProvider));
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@@ -25,7 +26,7 @@ public final class SkyLightEngine extends LayerLightEngine<SkyLightSectionStorag
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if (level >= 15) {
return level;
} else {
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- MutableInt mutableInt = new MutableInt();
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+ //MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded
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BlockState blockState = this.getStateAndOpacity(targetId, mutableInt);
if (mutableInt.getValue() >= 15) {
return 15;