2019-06-25 01:47:58 +00:00
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From 806c5048a46d06f9448db8d45fe6be4eabe4f911 Mon Sep 17 00:00:00 2001
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2016-09-22 03:49:27 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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2019-06-25 01:47:58 +00:00
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index 2d29e9d866..7b0c89ce7a 100644
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2016-09-22 03:49:27 +00:00
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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2019-06-25 01:47:58 +00:00
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@@ -193,6 +193,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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2019-04-27 06:26:04 +00:00
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@Override
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2017-05-14 18:05:01 +00:00
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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2016-09-23 22:25:21 +00:00
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+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
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2017-05-14 18:05:01 +00:00
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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2019-04-27 06:26:04 +00:00
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if (this.getMinecraftServer().getForceGamemode()) {
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this.playerInteractManager.setGameMode(this.getMinecraftServer().getGamemode());
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2016-09-22 03:49:27 +00:00
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--
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2019-06-25 01:47:58 +00:00
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2.22.0
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2016-09-22 03:49:27 +00:00
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