Paper/Spigot-Server-Patches/0586-Retain-block-place-order-when-capturing-blockstates.patch

25 lines
1.4 KiB
Diff
Raw Normal View History

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Fri, 7 Aug 2020 04:27:56 -0700
Subject: [PATCH] Retain block place order when capturing blockstates
Fixes twisted vines not connecting properly when grown via
bonemeal by a player.
In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.
diff --git a/src/main/java/net/minecraft/world/level/World.java b/src/main/java/net/minecraft/world/level/World.java
index 1aa9b47287b4b8e8516fcf3ead96c03a84e47b0f..d14c38fbf7eb76dd7581c13258ee6832f5f70513 100644
--- a/src/main/java/net/minecraft/world/level/World.java
+++ b/src/main/java/net/minecraft/world/level/World.java
@@ -127,7 +127,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
public boolean captureBlockStates = false;
public boolean captureTreeGeneration = false;
public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
- public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
+ public Map<BlockPosition, TileEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper
public List<EntityItem> captureDrops;
public long ticksPerAnimalSpawns;
public long ticksPerMonsterSpawns;