Paper/Spigot-Server-Patches/0180-Configurable-Cartographer-Treasure-Maps.patch

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2017-06-19 01:36:55 +00:00
From f4a1622b086019d10c6fe4694ebec9cd9c4b5e91 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:26:27 -0500
Subject: [PATCH] Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index a80d8b2a..32ca0a40 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -395,4 +395,14 @@ public class PaperWorldConfig {
Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
}
}
+
+ public boolean enableTreasureMaps = true;
+ public boolean treasureMapsAlreadyDiscovered = false;
+ private void treasureMapsAlreadyDiscovered() {
+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
+ if (treasureMapsAlreadyDiscovered) {
+ log("Treasure Maps will return already discovered locations");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
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index ae68f07a..35221dec 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
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@@ -767,7 +767,7 @@ public class EntityVillager extends EntityAgeable implements NPC, IMerchant {
public void a(IMerchant imerchant, MerchantRecipeList merchantrecipelist, Random random) {
int i = this.a.a(random);
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World world = imerchant.u_();
- BlockPosition blockposition = world.a(this.b, imerchant.v_(), true);
+ BlockPosition blockposition = world.a(this.b, imerchant.v_(), world.paperConfig.treasureMapsAlreadyDiscovered); // Paper - pass false to return first structure, regardless of if its been discovered. true returns only undiscovered.
if (blockposition != null) {
ItemStack itemstack = ItemWorldMap.a(world, (double) blockposition.getX(), (double) blockposition.getZ(), (byte) 2, true, true);
--
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2.13.1.windows.2