From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: AJMFactsheets <AJMFactsheets@gmail.com>
Date: Fri, 17 Jan 2020 17:17:54 -0600
Subject: [PATCH] Fix items not falling correctly

Since 1.14, Mojang has added an optimization which skips checking if
an item should fall every fourth tick.

However, Spigot's entity activation range class also has an
optimization which skips ticking active entities every fourth tick.
This can result in a state where an item will never properly fall
due to its move method never being called.

This patch resolves the conflict by offsetting checking Spigot's entity
activation range check from an item's move method.

diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index b72bb3b78a3b19edb67e74bdc03a46060a1f6af3..87c92e73d23a1ebb0646ba0293e1c0d51bb0e059 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -134,7 +134,7 @@ public class ItemEntity extends Entity {
                 }
             }
 
-            if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
+            if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change
                 this.move(MoverType.SELF, this.getDeltaMovement());
                 float f1 = 0.98F;
 
diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
index 07e5ece37af6b02210920ce6cc31738274d447a9..7bae24598218dcf0012dd21e619e6f5f984bd6f0 100644
--- a/src/main/java/org/spigotmc/ActivationRange.java
+++ b/src/main/java/org/spigotmc/ActivationRange.java
@@ -251,7 +251,7 @@ public class ActivationRange
                 isActive = true;
             }
             // Add a little performance juice to active entities. Skip 1/4 if not immune.
-        } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
+        } else if ( !entity.defaultActivationState && entity.tickCount + entity.getId() + 1 % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
         {
             isActive = false;
         }
