From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 28 Jun 2020 03:59:10 -0400
Subject: [PATCH] Fix Per World Difficulty / Remembering Difficulty

Fixes per world difficulty with /difficulty command and also
makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load.

diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index ca228085e07254aa23937219c7ef2b3330ca8fe0..03ef045c166c92efaeeaf655178b9729549e2296 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -820,7 +820,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
         chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
         // CraftBukkit start
         // this.updateMobSpawningFlags();
-        worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+        worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
 
         this.forceTicks = false;
         // CraftBukkit end
@@ -1733,11 +1733,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
         }
     }
 
-    public void setDifficulty(Difficulty difficulty, boolean forceUpdate) {
-        if (forceUpdate || !this.worldData.isDifficultyLocked()) {
-            this.worldData.setDifficulty(this.worldData.isHardcore() ? Difficulty.HARD : difficulty);
-            this.updateMobSpawningFlags();
-            this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
+    // Paper start - remember per level difficulty
+    public void setDifficulty(ServerLevel level, Difficulty difficulty, boolean forceUpdate) {
+        PrimaryLevelData worldData = level.serverLevelData;
+        if (forceUpdate || !worldData.isDifficultyLocked()) {
+            worldData.setDifficulty(worldData.isHardcore() ? Difficulty.HARD : difficulty);
+            level.setSpawnSettings(worldData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals());
+            // this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
+            // Paper end
         }
     }
 
@@ -1751,7 +1754,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
         while (iterator.hasNext()) {
             ServerLevel worldserver = (ServerLevel) iterator.next();
 
-            worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+            worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
         }
 
     }
diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
index e23dca1a711955417ef3f590960d4e7a388b9147..36dd28498eb75152a79dae4353ef657a0485403d 100644
--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
+++ b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
@@ -47,7 +47,7 @@ public class DifficultyCommand {
         if (worldServer.getDifficulty() == difficulty) { // CraftBukkit
             throw DifficultyCommand.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
         } else {
-            worldServer.serverLevelData.setDifficulty(difficulty); // CraftBukkit
+            minecraftserver.setDifficulty(worldServer, difficulty, true); // Paper - don't skip other difficulty-changing logic (fix upstream's fix)
             source.sendSuccess(new TranslatableComponent("commands.difficulty.success", new Object[]{difficulty.getDisplayName()}), true);
             return 0;
         }
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index cec0082718c2a729044d6f19d74b8e4425816725..8eca8825008713467a20f84d71ed0f32d5a40e47 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -369,7 +369,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
 
     @Override
     public void forceDifficulty() {
-        this.setDifficulty(this.getProperties().difficulty, true);
+        //this.a(this.getDedicatedServerProperties().difficulty, true); // Paper - Don't overwrite level.dat's difficulty, keep current
     }
 
     @Override
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 9413ef3398553d2c778bcda6f97d99c9570d3b3e..94fb29f8dbf4f60b59740efda68016411b3d74b0 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1120,7 +1120,7 @@ public class ServerPlayer extends Player {
                 this.isChangingDimension = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
 
                 this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionTypeRegistration(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true));
-                this.connection.send(new ClientboundChangeDifficultyPacket(this.level.getDifficulty(), this.level.getLevelData().isDifficultyLocked()));
+                this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), this.level.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue
                 PlayerList playerlist = this.server.getPlayerList();
 
                 playerlist.sendPlayerPermissionLevel(this);
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index e2446434e0db09d303c4a831c8f60819ade18f9a..33c0db5e7dc0d824e10577fc73406134d54d62bc 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3063,7 +3063,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
     public void handleChangeDifficulty(ServerboundChangeDifficultyPacket packet) {
         PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
         if (this.player.hasPermissions(2) || this.isSingleplayerOwner()) {
-            this.server.setDifficulty(packet.getDifficulty(), false);
+            //this.minecraftServer.a(packetplayindifficultychange.b(), false); // Paper - don't allow clients to change this
         }
     }
 
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 5953f2a15e150a5c0f7a0db9644d4f9f3388856f..4756ae3b7e217e3849c6fedfcb6f5b601719735d 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -945,8 +945,8 @@ public final class CraftServer implements Server {
         org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot
         com.destroystokyo.paper.PaperConfig.init((File) console.options.valueOf("paper-settings")); // Paper
         for (ServerLevel world : this.console.getAllLevels()) {
-            world.serverLevelData.setDifficulty(config.difficulty);
-            world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals);
+            // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
+            world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
 
             for (SpawnCategory spawnCategory : SpawnCategory.values()) {
                 if (CraftSpawnCategory.isValidForLimits(spawnCategory)) {
