From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 17 Oct 2018 19:17:27 -0400
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles

Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.

If the projectile fails to find the shooter in the current world, check
other worlds.

diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
index 1382a16d21133b368158914509eb9ef3e0694ffd..47d27f95bdd4d556f1750e7ad8493248ba63888a 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
@@ -57,6 +57,18 @@ public abstract class Projectile extends Entity {
             return this.cachedOwner;
         } else if (this.ownerUUID != null && this.level instanceof ServerLevel) {
             this.cachedOwner = ((ServerLevel) this.level).getEntity(this.ownerUUID);
+            // Paper start - check all worlds
+            if (this.cachedOwner == null) {
+                for (final ServerLevel level : this.level.getServer().getAllLevels()) {
+                    if (level == this.level) continue;
+                    final Entity entity = level.getEntity(this.ownerUUID);
+                    if (entity != null) {
+                        this.cachedOwner = entity;
+                        break;
+                    }
+                }
+            }
+            // Paper end
             return this.cachedOwner;
         } else {
             return null;
