From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 25 Aug 2020 20:45:36 -0400
Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported

Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.

Cancel any pending motion when teleported.

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 86c30ab5e690a7e12a0691fc4b5dcee8b7971cb8..aacfc474223bbbaca2182eeb9bcffd5a941e7b06 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -680,7 +680,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
     public void handleAcceptTeleportPacket(ServerboundAcceptTeleportationPacket packet) {
         PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
         if (packet.getId() == this.awaitingTeleport && this.awaitingPositionFromClient != null) { // CraftBukkit
-            this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
+            this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - use proper setPositionRotation for teleportation
             this.lastGoodX = this.awaitingPositionFromClient.x;
             this.lastGoodY = this.awaitingPositionFromClient.y;
             this.lastGoodZ = this.awaitingPositionFromClient.z;
@@ -1554,7 +1554,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
         // CraftBukkit end
 
         this.awaitingTeleportTime = this.tickCount;
-        this.player.absMoveTo(d0, d1, d2, f, f1);
+        this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
         this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag));
     }
 
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 40e8c0b36ec521a8850782f349eb29b4802d2c68..eb822db65be446cd1de2a0bbc0c9ba0fb1620192 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -151,6 +151,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
 
     // CraftBukkit start
     private static final int CURRENT_LEVEL = 2;
+    public boolean preserveMotion = true; // Paper - keep initial motion on first setPositionRotation
     static boolean isLevelAtLeast(CompoundTag tag, int level) {
         return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
     }
@@ -1556,6 +1557,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
     }
 
     public void moveTo(double x, double y, double z, float yaw, float pitch) {
+        // Paper - cancel entity velocity if teleported
+        if (!preserveMotion) {
+            this.deltaMovement = Vec3.ZERO;
+        } else {
+            this.preserveMotion = false;
+        }
+        // Paper end
         this.setPosRaw(x, y, z);
         this.setYRot(yaw);
         this.setXRot(pitch);
diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
index c0f33a6cb4812e13204552c125df06210adc7196..03726227fdd60e9cf77213d50184abff438e01ef 100644
--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
@@ -161,6 +161,7 @@ public abstract class BaseSpawner {
                             return;
                         }
 
+                        entity.preserveMotion = true; // Paper - preserve entity motion from tag
                         entity.moveTo(entity.getX(), entity.getY(), entity.getZ(), world.random.nextFloat() * 360.0F, 0.0F);
                         if (entity instanceof Mob) {
                             Mob entityinsentient = (Mob) entity;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 38e38abd5302a9f8c5eb2d3d81d825cdae99d7c4..0547727afbd1b37c1a75fd8b4da585d80d54245a 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -577,7 +577,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
         }
 
         // entity.setLocation() throws no event, and so cannot be cancelled
-        this.entity.absMoveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
+        entity.moveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper setPosition, as per vanilla teleporting
         // SPIGOT-619: Force sync head rotation also
         this.entity.setYHeadRot(location.getYaw());
 
