From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
Subject: [PATCH] handle PacketPlayInKeepAlive async

In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.

In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.

also adding some additional logging in order to help work out what is causing
random disconnections for clients.

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 397a6e095c5aa5674d1ef5c3bb820e864cc88d1a..a0cd15635635074b88841a1b43c3a08b9f32e74f 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2776,14 +2776,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
 
     @Override
     public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
-        PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit
+        //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
         if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
             int i = (int) (Util.getMillis() - this.keepAliveTime);
 
             this.player.latency = (this.player.latency * 3 + i) / 4;
             this.keepAlivePending = false;
         } else if (!this.isSingleplayerOwner()) {
+            // Paper start - This needs to be handled on the main thread for plugins
+            server.submit(() -> {
             this.disconnect(new TranslatableComponent("disconnect.timeout"));
+            });
+            // Paper end
         }
 
     }
