372 lines
11 KiB
Lua
372 lines
11 KiB
Lua
-- #################
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-- # Constants #
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-- #################
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local INTERVAL = 30
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-- #################
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-- # Utilities #
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-- #################
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function starts_with(str, start)
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return str:sub(1, #start) == start
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end
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local function sign(x)
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return x / math.abs(x)
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end
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function positionToChunk(position)
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return { x = math.floor(position.x / 32), y = math.floor(position.y / 32) }
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end
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function movePollution(surface, chunkFrom, chunkTo, amount)
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amount = math.min(amount, surface.get_pollution(chunkToPosition(chunkFrom)))
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surface.pollute(chunkToPosition(chunkFrom), -amount)
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surface.pollute(chunkToPosition(chunkTo), amount)
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return amount
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end
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function getBasePurificationRate(entity)
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-- Depends mostly on recipe. Should be multiplied by crafting speed to achieve actual max purification rate
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if entity.name == "air-filter-machine-1" then
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return 4 * INTERVAL / 60 -- 4 max pollution cleaning per second among mk1 recipes
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elseif entity.name == "air-filter-machine-2" or entity.name == "air-filter-machine-3" then
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return 6 * INTERVAL / 60 -- 6 max pollution cleaning for mk2 and mk3 recipes (liquid)
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else
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return 0
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end
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end
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function getSuctionRate(entity)
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if not entity.is_crafting() and getSpaceForPollution(entity) == 0 then
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return 0
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else
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return getBasePurificationRate(entity) * entity.crafting_speed * energyCraftingModifier(entity)
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end
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end
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function getAbsorptionRate(entity)
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return math.min(getSpaceForPollution(entity), getSuctionRate(entity))
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end
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function energyCraftingModifier(entity)
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-- Approximation to speed modifier for machine running out of power
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if entity.electric_buffer_size then
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return entity.energy / entity.electric_buffer_size
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else
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return 1
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end
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end
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function getSpaceForPollution(entity)
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if #entity.fluidbox < 1 then
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return 0
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end
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local capacity = entity.fluidbox.get_capacity(1)
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local pollutionFluid = entity.fluidbox[1]
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local pollution = 0
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if pollutionFluid then
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pollution = pollutionFluid.amount
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end
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return capacity - pollution
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end
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function inRadius(filter, radius)
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if filter.name == "air-filter-machine-1" then
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return radius <= 0
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elseif filter.name == "air-filter-machine-2" then
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return radius <= 2
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elseif filter.name == "air-filter-machine-3" then
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return radius <= 3
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else
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return false
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end
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end
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-- #####################
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-- # Update script #
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-- #####################
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function absorbPollution(event)
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game.print("insertPollution")
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for _, c in pairs(global.air_filtered_chunks) do
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absorbChunk(c)
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end
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end
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function absorbChunk(chunk)
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if chunk:get_pollution() == 0 then
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return
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end
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local totalAbsorption = 0.0
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for _, filter in pairs(chunk.filters) do
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local absorptionRate = getAbsorptionRate(filter)
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totalAbsorption = totalAbsorption + absorptionRate
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end
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if totalAbsorption == 0 then
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return
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end
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local toAbsorb = math.min(chunk:get_pollution() , totalAbsorption)
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-- game.print("To absorb: " .. toAbsorb)
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local totalInsertedAmount = 0.0
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for _, filter in pairs(chunk.filters) do
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local toInsert = (getAbsorptionRate(filter) / totalAbsorption) * toAbsorb
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if toInsert > 0 then
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local insertedAmount = filter.insert_fluid({ name = "pollution", amount = toInsert })
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totalInsertedAmount = totalInsertedAmount + insertedAmount
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end
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end
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-- game.print("Total inserted: " .. totalInsertedAmount)
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assert(math.abs(toAbsorb - totalInsertedAmount) < 0.01, "Error with inserting pollution in air filter machine. Different amounts absorbed/inserted: " .. toAbsorb .. " absorbed and " .. totalInsertedAmount .. " inserted.")
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chunk:pollute(-totalInsertedAmount)
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end
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local function generateSuctionFunction(dx, dy)
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local function suctionUpdate(event)
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game.print("suck pollution " .. dx .. ", " .. dy)
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-- for _, chunkTo in pairs(global.air_filtered_chunks) do
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-- local chunkFrom = getFilteredChunk(chunkTo.surface, chunkTo.x + dx, chunkTo.y + dy)
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-- end
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end
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return suctionUpdate
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end
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local function generateRadiusCoordinates(radius)
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local coords = {}
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for signR = -1, 1, 2 do
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for signX = -1, 1, 2 do
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for dx = -radius, radius do
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if not (sign(signX * dx) == signR) then
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if not (dx == 0 and signR == -1) and not (math.abs(dx) == 3 and signR == -1) then
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local dy = (signR * radius) + (signX * dx)
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table.insert(coords, {dx=dx, dy=dy})
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end
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end
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end
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end
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end
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return coords
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end
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local function generateRadiusSuctionFunctions(radius)
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local functions = {}
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for _, offset in pairs(generateRadiusCoordinates(radius)) do
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local f = generateSuctionFunction(offset.dx, offset.dy)
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table.insert(functions, f)
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end
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return functions
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end
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local function generateFunctions()
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local functions = {}
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table.insert(functions, absorbPollution)
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for radius = 1, 4 do
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for _, f in pairs(generateRadiusSuctionFunctions(radius)) do
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table.insert(functions, f)
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end
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end
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return functions
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end
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local function spreadOverTicks(functions, interval)
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local tickMap = {}
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local funcs = {}
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for index, f in pairs(functions) do
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-- amount of functions to be inserted in this tick update to fit them all in the remaining interval
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local functionsPerTick = math.ceil((#functions - index) / (interval - #tickMap - 1))
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table.insert(funcs, f)
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if #funcs >= functionsPerTick then
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table.insert(tickMap, funcs)
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funcs = {}
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end
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end
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if #funcs > 0 then
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table.insert(tickMap, funcs)
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funcs = {}
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end
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local function onTick(event)
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local step = (event.tick % interval) + 1
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-- game.print("Step: " .. step)
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local funcs = tickMap[step]
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if funcs ~= nil then
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for _, f in pairs(funcs) do
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f(event)
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end
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end
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end
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return onTick
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end
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local function FilteredChunk(surface, x, y)
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local self = {
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surface = surface,
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x = x,
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y = y,
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filters = {},
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}
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local function equal(self, other)
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return self.surface.name == other.surface.name and self.x == other.x and self.y == other.y
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end
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local function addToMap()
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game.print("Adding chunk to map")
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local chunkListX = global.air_filtered_chunks_map[surface.name] or {}
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local chunkListY = chunkListX[x] or {}
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assert(chunkListY[y] == nil, "Chunklist entry should not exist yet.")
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chunkListY[y] = self
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chunkListX[x] = chunkListY
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global.air_filtered_chunks_map[surface.name] = chunkListX
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table.insert(global.air_filtered_chunks, self)
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end
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local function removeFromMap()
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game.print("Removing chunk from map")
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table.remove(global.air_filtered_chunks_map[surface.name][x], y)
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for i, c in pairs(global.air_filtered_chunks) do
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if equal(self, c) then
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table.remove(global.air_filtered_chunks, i)
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break
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end
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end
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end
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local function get_pollution(self)
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return self.surface.get_pollution(self:toPosition())
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end
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local function pollute(self, amount)
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self.surface.pollute(self:toPosition(), amount)
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end
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local function toPosition(self)
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return { x = self.x * 32, y = self.y * 32 }
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end
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local function addFilter(self, filter)
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table.insert(self.filters, filter)
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if #self.filters == 1 then
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addToMap()
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end
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end
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local function removeFilter(self, filter)
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for i, f in pairs(self.filters) do
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if f.unit_number == filter.unit_number then
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table.remove(self.filters, i)
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break
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end
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end
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if #self.filters == 0 then
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removeFromMap()
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end
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end
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self.get_pollution = get_pollution
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self.pollute = pollute
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self.toPosition = toPosition
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self.addFilter = addFilter
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self.removeFilter = removeFilter
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return self
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end
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local function getFilteredChunk(surface, x, y)
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local chunkListX = global.air_filtered_chunks_map[surface.name]
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if chunkListX ~= nil then
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local chunkListY = chunkListX[x]
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if chunkListY ~= nil then
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local chunk = chunkListY[y]
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if chunk ~= nil then
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return chunk
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end
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end
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end
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return FilteredChunk(surface, x, y)
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end
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-- #################
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-- # callbacks #
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-- #################
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function isAirFilterMachine(entity)
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return starts_with(entity.name, "air-filter-machine-")
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end
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function OnEntityCreated(event)
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game.print("entity created")
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game.print(event.created_entity.name)
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if isAirFilterMachine(event.created_entity) then
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game.print("air filter created")
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local chunkPos = positionToChunk(event.created_entity.position)
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local chunk = getFilteredChunk(event.created_entity.surface, chunkPos.x, chunkPos.y)
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chunk:addFilter(event.created_entity)
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game.print("Air filter added to chunk")
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end
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end
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function OnEntityRemoved(event)
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if isAirFilterMachine(event.entity) then
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local chunkPos = positionToChunk(event.entity.position)
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local chunk = getFilteredChunk(event.entity.surface, chunkPos.x, chunkPos.y)
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chunk:removeFilter(event.entity)
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end
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end
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script.on_event({ defines.events.on_built_entity, defines.events.on_robot_built_entity }, OnEntityCreated)
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script.on_event({ defines.events.on_pre_player_mined_item, defines.events.on_robot_pre_mined, defines.events.on_entity_died }, OnEntityRemoved)
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function init()
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game.print("Init")
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-- gather all filters on every surface
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global.air_filtered_chunks_map = {}
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global.air_filtered_chunks = {}
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for _, surface in pairs(game.surfaces) do
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local filters = surface.find_entities_filtered {
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name = { "air-filter-machine-1", "air-filter-machine-2", "air-filter-machine-3" }
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}
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for _, filter in pairs(filters) do
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game.print(#filters)
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local chunkPos = positionToChunk(filter.position)
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local chunk = getFilteredChunk(surface, chunkPos.x, chunkPos.y)
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game.print("Chunk: " .. chunk.x .. ", " .. chunk.y)
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chunk:addFilter(filter)
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end
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end
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end
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script.on_init(init)
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script.on_configuration_changed(init)
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script.on_load(function()
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local functions = generateFunctions()
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local onTick = spreadOverTicks(functions, INTERVAL)
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script.on_event(defines.events.on_tick, onTick)
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end)
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