--script.on_event({defines.events.on_tick}, -- function (e) -- if e.tick % 60 == 0 then --common trick to reduce how often this runs, we don't want it running every tick, just 1/second -- for index,player in pairs(game.players) do --loop through all players on the server -- if player.get_inventory(defines.inventory.character_armor).get_item_count("fire-armor") >= 1 then --if they're wearing our armor -- game.surfaces[1].create_entity{name="fire-flame",position=player.position, force="neutral"} --create the fire where they're standing -- end -- end -- end -- end --)