Add state structure

As we expand with new features and get tree-sitter working, we're
going to have more to keep track of than can reasonably be done with
individual arguments. Guile's modified srfi-9 lets us do this in a
nice functional style.

This also subtly tweaks the behavior of character insertion so it's
actually correct.
This commit is contained in:
Skylar Hill 2023-11-04 16:42:30 -05:00
parent 3f7684fb13
commit 57ce73370d
2 changed files with 67 additions and 34 deletions

View File

@ -45,7 +45,7 @@
"(Listof String) -> Int
program entrypoint; handle commandline args and call appropriate procedures"
(define options (getopt-config-auto args %configuration))
(start-loop #:file (option-ref options '(file) #f)))
(start-loop (option-ref options '(file) #f)))
;;; Local Variables:
;;; mode: scheme

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@ -3,66 +3,99 @@
#:use-module (ncurses curses)
#:use-module (ts)
#:use-module (ice-9 textual-ports)
#:use-module (srfi srfi-9 gnu)
#:export (start-loop))
(define modes '(normal-mode insert-mode))
(define-immutable-record-type <sloth-state>
(make-sloth-state win mode)
sloth-state?
(win sloth-state-win)
(mode sloth-state-mode set-sloth-state-mode))
(define* (start-loop #:key (win (init-win))
(file #f))
(if file (find-file win file))
(core-loop win))
(define* (start-loop #:optional (file #f))
(define state (make-sloth-state (init-win) 'normal-mode))
(if file
(core-loop (find-file state file))
(core-loop state)))
(define* (core-loop win #:optional (mode 'normal-mode))
(define process-result
(define (core-loop state)
(define win (sloth-state-win state))
(define mode (sloth-state-mode state))
(define new-state
(case mode
((normal-mode) (normal-mode-process-input win (getch win)))
((insert-mode) (insert-mode-process-input win (getch win)))))
(if (memq process-result modes)
(core-loop win process-result)
(core-loop win mode)))
((normal-mode) (normal-mode-process-input state (getch win)))
((insert-mode) (insert-mode-process-input state (getch win)))))
(core-loop new-state))
(define (insert-mode-process-input win key)
(define y (getcury win))
(define x (getcurx win))
(define (insert-mode-process-input state key)
(define y (getcury (sloth-state-win state)))
(define x (getcurx (sloth-state-win state)))
(cond
((eqv? key KEY_BACKSPACE)
(delch win #:y y #:x (- x 1)))
(backward-delete-char state))
((eqv? key KEY_DC)
(delch win))
(delete-char state))
((eqv? key KEY_LEFT)
(move win y (- x 1)))
(move-cursor state y (- x 1)))
((eqv? key KEY_RIGHT)
(move win y (+ x 1)))
(move-cursor state y (+ x 1)))
((eqv? key KEY_UP)
(move win (- y 1) x))
(move-cursor state (- y 1) x))
((eqv? key KEY_DOWN)
(move win (+ y 1) x))
((eqv? key #\esc) 'normal-mode)
(else (insch win (normal key) #:y y #:x (+ x 1)))))
(move-cursor state (+ y 1) x))
((eqv? key #\esc)
(set-sloth-state-mode state 'normal-mode))
(else (insert-char state key))))
(define (normal-mode-process-input win key)
(define (normal-mode-process-input state key)
(define win (sloth-state-win state))
(define y (getcury win))
(define x (getcurx win))
(cond
((or (eqv? key KEY_LEFT)
(eqv? key #\h))
(move win y (- x 1)))
(move-cursor state y (- x 1)))
((or (eqv? key KEY_RIGHT)
(eqv? key #\l))
(move win y (+ x 1)))
(move-cursor state y (+ x 1)))
((or (eqv? key KEY_UP)
(eqv? key #\k))
(move win (- y 1) x))
(move-cursor state (- y 1) x))
((or (eqv? key KEY_DOWN)
(eqv? key #\j))
(move win (+ y 1) x))
((eqv? key #\i) 'insert-mode)
(move-cursor state (+ y 1) x))
((eqv? key #\i) (set-sloth-state-mode state 'insert-mode))
((eqv? key #\q)
(endwin)
(quit))))
(quit))
(else state)))
(define (find-file win file)
(define (find-file state file)
(define win (sloth-state-win state))
(when (file-exists? file)
(addstr win (call-with-input-file file get-string-all))
(addstr win (call-with-inputn-file file get-string-all))
(refresh win)
(move win 0 0)))
(move win 0 0))
state)
;; These are stubs for now, but they'll get more complex
;; as we add features and more processing is needed on updates
(define (backward-delete-char state)
(delch (sloth-state-win state) #:y y #:x (- x 1))
state)
(define (delete-char state)
(delch (sloth-state-win state))
state)
(define (move-cursor state y x)
(move (sloth-state-win state) y x)
state)
(define (insert-char state char)
(define x (getcurx (sloth-state-win state)))
(define y (getcury (sloth-state-win state)))
(insch (sloth-state-win state) (normal char))
(move (sloth-state-win state) y (+ x 1))
state)