precision-game/js
2023-10-26 21:59:40 +02:00
..
behaviours refactor enemy behaviour code. 2023-10-25 21:33:24 +02:00
levels add onto the demo/test level. 2023-10-26 21:25:08 +02:00
enemy.mjs implement basic loss condition and restarting. 2023-10-26 02:22:49 +02:00
entity.mjs refactor entity tests. 2023-10-26 21:59:40 +02:00
graphics.mjs create enemy prototype. 2023-10-25 20:10:32 +02:00
input.mjs
level.mjs separate level data from level loading. 2023-10-26 21:20:27 +02:00
main.mjs implement basic loss condition and restarting. 2023-10-26 02:22:49 +02:00
player.mjs tiny refactor. 2023-10-26 21:29:49 +02:00
test.mjs
tick.mjs
underride.mjs refactor enemy behaviour code. 2023-10-25 21:33:24 +02:00