behaviours
|
fix sine behaviour's offset calculation.
|
2023-10-27 15:01:03 +02:00 |
levels
|
start working on level 4.
|
2023-10-27 14:35:20 +02:00 |
enemy.mjs
|
fix error in enemy loading code.
|
2023-10-27 13:12:10 +02:00 |
entity.mjs
|
add physical attribute to entities.
|
2023-10-27 12:58:10 +02:00 |
graphics.mjs
|
add (currently useless) goal entity.
|
2023-10-27 12:54:38 +02:00 |
input.mjs
|
implement basic player movement.
|
2023-10-25 19:37:08 +02:00 |
level.mjs
|
implement progress saving & loading.
|
2023-10-27 13:57:10 +02:00 |
main.mjs
|
implement progress saving & loading.
|
2023-10-27 13:57:10 +02:00 |
player.mjs
|
make player speed framerate-independent.
|
2023-10-27 13:20:27 +02:00 |
progress.mjs
|
implement progress saving & loading.
|
2023-10-27 13:57:10 +02:00 |
test.mjs
|
initial commit.
|
2023-10-25 19:17:07 +02:00 |
tick.mjs
|
pass deltatime in seconds during ticks.
|
2023-10-25 20:08:29 +02:00 |
underride.mjs
|
refactor enemy behaviour code.
|
2023-10-25 21:33:24 +02:00 |