precision-game/js
2023-10-27 15:01:03 +02:00
..
behaviours fix sine behaviour's offset calculation. 2023-10-27 15:01:03 +02:00
levels start working on level 4. 2023-10-27 14:35:20 +02:00
enemy.mjs fix error in enemy loading code. 2023-10-27 13:12:10 +02:00
entity.mjs add physical attribute to entities. 2023-10-27 12:58:10 +02:00
event.mjs rework level loading & restarting, and player death. 2023-10-27 12:35:04 +02:00
goal.mjs implement level winning and basic level progression. 2023-10-27 13:07:34 +02:00
graphics.mjs add (currently useless) goal entity. 2023-10-27 12:54:38 +02:00
input.mjs implement basic player movement. 2023-10-25 19:37:08 +02:00
level.mjs implement progress saving & loading. 2023-10-27 13:57:10 +02:00
main.mjs implement progress saving & loading. 2023-10-27 13:57:10 +02:00
player.mjs make player speed framerate-independent. 2023-10-27 13:20:27 +02:00
progress.mjs implement progress saving & loading. 2023-10-27 13:57:10 +02:00
test.mjs initial commit. 2023-10-25 19:17:07 +02:00
tick.mjs pass deltatime in seconds during ticks. 2023-10-25 20:08:29 +02:00
underride.mjs refactor enemy behaviour code. 2023-10-25 21:33:24 +02:00