behaviours
|
add "path" behaviour.
|
2023-10-27 20:55:27 +02:00 |
levels
|
work more on level 6.
|
2023-10-27 21:12:21 +02:00 |
enemy.mjs
|
fix error in enemy behaviour initialization.
|
2023-10-27 20:53:28 +02:00 |
entity.mjs
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remove unused entity property id .
|
2023-10-27 20:02:38 +02:00 |
goal.mjs
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allow for levels to change player & goal sizes.
|
2023-10-27 15:40:23 +02:00 |
graphics.mjs
|
add (currently useless) goal entity.
|
2023-10-27 12:54:38 +02:00 |
input.mjs
|
implement basic player movement.
|
2023-10-25 19:37:08 +02:00 |
level.mjs
|
implement progress saving & loading.
|
2023-10-27 13:57:10 +02:00 |
main.mjs
|
implement progress saving & loading.
|
2023-10-27 13:57:10 +02:00 |
progress.mjs
|
implement progress saving & loading.
|
2023-10-27 13:57:10 +02:00 |
test.mjs
|
initial commit.
|
2023-10-25 19:17:07 +02:00 |
tick.mjs
|
pass deltatime in seconds during ticks.
|
2023-10-25 20:08:29 +02:00 |
underride.mjs
|
refactor enemy behaviour code.
|
2023-10-25 21:33:24 +02:00 |