import { register_behaviour } from "./core.mjs"; import * as entity from "../entity.mjs"; import { underride } from "../underride.mjs"; register_behaviour("sine_y", { tick: (enemy, deltatime) => { const {x} = entity.get_pos(enemy); const meta = entity.get_meta(enemy); const age = meta.get("age"); // `movement_speed` is in hertz and `Math.sin` input is in radians. const age_factor = meta.get("movement_speed") * Math.PI * 2; const offset = meta.get("offset") * Math.PI * 2; const y = meta.get("center_y") + Math.sin(age * age_factor + offset) * meta.get("movement_scale"); entity.set_pos(enemy, x, y); }, init: (enemy, params = {}) => { params = underride(params, { movement_scale: 100, movement_speed: 1/4, offset: 0, }); const {y} = entity.get_pos(enemy); const meta = entity.get_meta(enemy); meta.set("center_y", y); meta.set("movement_scale", params.movement_scale); meta.set("movement_speed", params.movement_speed); meta.set("offset", params.offset); }, });