export const BOX_SIZE = 9; export const CENTER = Math.floor(BOX_SIZE / 2); function create_world (size) { return Array(BOX_SIZE).fill(0).map(_ => Array(BOX_SIZE).fill(0)); } const world = create_world(BOX_SIZE); const parent_stack = []; let current_world = world; export function set_tile (x, y, tile) { current_world[x][y] = tile; } export function get_tile (x, y) { return current_world[x][y]; } export function create_box () { return create_world(BOX_SIZE); } export function enter_box (box) { parent_stack.push(current_world); current_world = box; } export function exit_box () { if (parent_stack.length > 0) { current_world = parent_stack.pop(); return true; } return false; }