import * as world from "./world.mjs"; const entities = []; export function create (x, y, color = "#fff") { const entity = { id: entities.length, x, y, color, }; entities.push(entity); return entity; } export function destroy (id) { // returns the destroyed entity, idk if that makes sense. return entities.splice(id, 1)[0]; } export function for_each (callback) { entities.forEach(entity => { callback(entity, entity.id); }); }