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6 changed files with 108 additions and 1 deletions

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@ -12,6 +12,8 @@ there's a demo video at `/assets/demo_video.webm`.
- arrow keys: move around.
- QWEASD: paint with RGBYCM colors, respectively.
- ZX: paint with background colors.
- CV: paint with black and white.
- space: create box.
- backspace: delete/clear/empty tiles to your left and right, and where you're standing.

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@ -11,4 +11,8 @@
<body>
<canvas id="canvas" width="729" height="729"></canvas>
<br>
<button id="save">save game to file</button>
<button id="load">load game from file</button>
<button id="restart">create new world</button>
</body>

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@ -1,9 +1,12 @@
import * as graphics from "./graphics.mjs";
import { BOX_SIZE, get_tile } from "./world.mjs";
import { get_player_box } from "./player.mjs";
import { save_in_browser, load_from_browser } from "./save_load.mjs";
load_from_browser();
function render (timestamp) {
graphics.clear();
graphics.draw_world(get_player_box());
@ -13,3 +16,9 @@ function render (timestamp) {
}
requestAnimationFrame(render);
function autosave () {
save_in_browser();
}
const autosave_interval = setInterval(autosave, 3000);

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@ -57,9 +57,17 @@ function set_painting_key (key, color) {
});
}
// RGB
set_painting_key("q", "#f00");
set_painting_key("w", "#0f0");
set_painting_key("e", "#00f");
// YCM
set_painting_key("a", "#ff0");
set_painting_key("s", "#0ff");
set_painting_key("d", "#f0f");
// background colors
set_painting_key("z", "#888");
set_painting_key("x", "#aaa");
// black and white
set_painting_key("c", "#000");
set_painting_key("v", "#fff");

71
js/save_load.mjs Normal file
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@ -0,0 +1,71 @@
import * as world from "./world.mjs";
const DEFAULT_SAVE_NAME = "boxes_save_0";
const get_elem = id => document.getElementById(id);
const create_elem = type => document.createElement(type);
const save_button = get_elem("save");
const load_button = get_elem("load");
const restart_button = get_elem("restart");
save_button.onclick = _ => {
const timestamp = new Date().getTime();
const filename = `boxes_${timestamp}.boxes`;
save_text(filename, generate_save_data());
};
function generate_save_data () {
const root = world.get_root();
return btoa(JSON.stringify(root));
}
function save_text (filename, text) {
const link = create_elem("a");
const file = new Blob([text], { type: "text/plain" });
link.href = URL.createObjectURL(file);
link.download = filename;
link.click();
}
load_button.onclick = _ => {
const input = create_elem("input");
input.type = "file";
input.addEventListener("change", e => {
const file = e.target.files[0];
const reader = new FileReader();
reader.onload = e => load_from_text(e.target.result);
reader.onerror = error => alert("couldn't load the file.");
reader.readAsText(file);
});
input.click();
}
function load_from_text (text) {
const data = JSON.parse(atob(text));
world.replace_root(data);
}
export function save_in_browser (save_name = DEFAULT_SAVE_NAME) {
const data = generate_save_data();
localStorage.setItem(save_name, data);
}
export function load_from_browser (save_name = DEFAULT_SAVE_NAME) {
if (localStorage.getItem(save_name) === null) return;
const data = localStorage.getItem(save_name);
load_from_text(data);
}
restart_button.onclick = _ => {
if (confirm("are you sure you want to create a new world? this will delete any unsaved creations.")) {
world.replace_root(world.create_new());
}
};

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@ -1,3 +1,5 @@
import { iter_2d, range } from "./utils/range.mjs";
export const BOX_SIZE = 9;
export const CENTER = Math.floor(BOX_SIZE / 2);
@ -5,11 +7,15 @@ export const CENTER = Math.floor(BOX_SIZE / 2);
function create_world (size) {
return {
tiles: Array(BOX_SIZE).fill(0).map(_ => Array(BOX_SIZE).fill(0)),
tiles: Array(size).fill(0).map(_ => Array(size).fill(0)),
};
}
const world = create_world(BOX_SIZE);
export function create_new () {
return create_world(BOX_SIZE);
}
export function set_tile (world, x, y, tile) {
if (out_of_bounds(x, y)) return;
world.tiles[x][y] = tile;
@ -35,3 +41,10 @@ export function out_of_bounds (x, y) {
return x < 0 || x >= BOX_SIZE ||
y < 0 || y >= BOX_SIZE
}
export function replace_root (new_world) {
// maybe unnecessary to go over each tile instead of just each column.
iter_2d(range(0, BOX_SIZE - 1), (x, y) => {
set_tile(world, x, y, get_tile(new_world, x, y));
});
}