HyperOnion
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e40eede84d
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handle out of bounds positions in tile manipulation functions.
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2023-06-24 14:15:27 +02:00 |
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HyperOnion
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68c93726f0
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refactor world code to no longer assume the player entity:s pov.
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2023-06-24 14:15:27 +02:00 |
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HyperOnion
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c8e8d7eb70
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begin refactoring movement logic out of player code into entity code.
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2023-06-24 14:15:27 +02:00 |
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HyperOnion
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f7caf8a3a8
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implement basic box functionality.
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2023-06-24 14:15:27 +02:00 |
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HyperOnion
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b4976a0d94
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basic player movement and general cleanup.
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2023-06-24 14:15:27 +02:00 |
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