remove dead comment.
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@ -12,7 +12,6 @@ function out_of_bounds (x, y) {
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y < 0 || y >= world.BOX_SIZE
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}
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// TODO: clean up this by making tile movement be performed by the world code.
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export function set_player_pos (x, y) {
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const previous_x = player.x;
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const previous_y = player.y;
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