clean up world constants to make more sense.
create a constant that represents the amount of tiles a box extends out from its center in all 4 directions. compute the box size and box center position constants from this new constant, instead of having them be hard-coded.
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import { iter_2d, range } from "./utils/range.mjs";
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export const BOX_SIZE = 9;
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export const CENTER = Math.floor(BOX_SIZE / 2);
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const BOX_EXTENT_FROM_CENTER = 4;
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export const BOX_SIZE = BOX_EXTENT_FROM_CENTER * 2 + 1;
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export const CENTER = BOX_EXTENT_FROM_CENTER;
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