blockgame/mods/bg_stoneworking/recipe.lua
trans_soup 7755583fa4 rename mods and add hacky cleanup thing.
rename mods; add `bg_` prefix.

add hacky cleanup ABM (couldn't get LBM:s to work), that converts old
nodes into new ones according to this rename.

the cleanup doesn't do anything for items, though.
2023-10-15 18:22:13 +02:00

29 lines
1.1 KiB
Lua

local modname = minetest.get_current_modname()
blockgame.crafting.register_pummel_recipe({
label = "pummel stone into tile",
used_item = "bg_terrain:cobblestone",
target_node = "bg_terrain:cobblestone",
check = function (pos, used_node, target_node)
local below_node = minetest.get_node(pos + blockgame.vector.dirs.down)
local stoney_value = minetest.get_item_group(below_node.name, "stoney")
return stoney_value ~= 0 and stoney_value ~= nil
end,
on_success = function (pos, used_node, target_node)
minetest.set_node(pos, {name = modname .. ":tile"})
end,
})
blockgame.crafting.register_pummel_recipe({
label = "pummel tile into bricks",
used_item = "bg_terrain:cobblestone",
target_node = modname .. ":tile",
check = function (pos, used_node, target_node)
local below_node = minetest.get_node(pos + blockgame.vector.dirs.down)
local stoney_value = minetest.get_item_group(below_node.name, "stoney")
return stoney_value ~= 0 and stoney_value ~= nil
end,
on_success = function (pos, used_node, target_node)
minetest.set_node(pos, {name = modname .. ":bricks"})
end,
})