114 lines
2.2 KiB
Lua
114 lines
2.2 KiB
Lua
local modname = minetest.get_current_modname()
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local function reg_log (name, def)
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def = def or {}
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def.description = def.description or "Log"
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local texture = def.texture or name
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def.tiles = blockgame.underride(def.tiles, {
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modname .. "_" .. texture .. "_top.png",
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modname .. "_" .. texture .. "_top.png",
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modname .. "_" .. texture .. ".png",
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})
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def.groups = blockgame.underride(def.groups, {
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woody = 1,
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supports_leaves = 1,
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})
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blockgame.register_node(modname .. ":" .. name, def)
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end
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reg_log("log")
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reg_log("log_alive", {
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groups = {
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planty = 1,
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},
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texture = "log",
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drop = modname .. ":log",
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})
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reg_log("sapling", {
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groups = {
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planty = 1,
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},
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drop = modname .. ":log",
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})
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local function leaves_fall_check (pos, node)
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return blockgame.every(blockgame.vector.get_neighbors(pos), function (pos)
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return minetest.get_item_group(minetest.get_node(pos).name, "supports_leaves") == 0
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end)
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end
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local function reg_leaves (name, def)
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def.description = def.description or name
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def.texture = def.texture or name
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def.tiles = {modname .. "_" .. def.texture .. ".png"}
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def.drawtype = "glasslike"
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def.paramtype = "light"
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def.sunlight_propagates = true
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def.groups = blockgame.underride(def.groups, {
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planty = 1,
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supports_leaves = 1,
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air_flowable = 1,
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can_fall = 1,
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})
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blockgame.register_node(modname .. ":" .. name, def)
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end
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local nutty_drops = {
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max_items = 3,
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items = {
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{
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rarity = 8,
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items = {modname .. ":nut"},
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},
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{
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rarity = 12,
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items = {modname .. ":nut 2"},
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},
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{
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rarity = 1,
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items = {modname .. ":leaves"},
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},
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},
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}
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reg_leaves("leaves", {
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description = "Leaves",
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})
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reg_leaves("leaves_growing", {
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description = "Growing Leaves",
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texture = "leaves_alive",
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drop = nutty_drops,
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fall_check = leaves_fall_check,
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})
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reg_leaves("leaves_alive", {
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description = "Leaves",
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drop = nutty_drops,
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fall_check = leaves_fall_check,
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})
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reg_leaves("leaves_decomposing", {
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description = "Decomposing Leaves",
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groups = {
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supports_leaves = 0,
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},
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})
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blockgame.reg_simple_node("nut", "Nut", {
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woody = 1,
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})
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blockgame.reg_simple_node("root", "Root", {
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woody = 1,
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})
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blockgame.reg_simple_node("root_alive", "Growing Root", {
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woody = 1,
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})
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