blockgame/mods/bg_api/init.lua
trans_soup e1103a07e4 create fall_fix.
modify the builtin `falling_node` entity to make it possible for mods to
register callbacks to be called when they land and turn into a node.

also register such a callback that checks if the landed node has an
entry `after_landing`, and if so calls that.
2023-10-18 23:30:00 +02:00

27 lines
568 B
Lua

local load_file = function (filename)
return dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/" .. filename .. ".lua")
end
rawset(_G, "load_file", load_file)
local blockgame = {}
rawset(_G, "blockgame", blockgame)
load_file("event")
load_file("util_table")
load_file("util_string")
load_file("util_debug")
load_file("util_random")
load_file("util_vector")
load_file("util_node")
load_file("util_item")
load_file("wrappers")
load_file("random_tick")
load_file("increasing_abm")
load_file("loose_node")
load_file("fall_fix")
load_file("cleanup")